I totally get where you’re coming from. I had a pretty similar experience while leading a visual overhaul for a mobile RPG last year. One of the best things we did was to work with a structured external partner who already had pipelines in place for remote collaboration. In our case, we partnered with
devotedstudios.com — they have a solid system for managing distributed art teams. What helped the most was their art director being deeply involved and serving as the bridge between our vision and their artists. We used Notion for project tracking, synced everything with Slack channels per asset type, and had weekly art review calls to avoid "creative drift." I think the biggest lesson was to over-communicate — and to use visual references, even if they feel obvious. Also, locking down time zones early (like “no feedback after 6pm PST”) helped prevent async chaos.