svn commit: r509273 [15/50] - in /ofbiz/trunk/framework/images/webapp/images: ./ dojo/ dojo/src/ dojo/src/animation/ dojo/src/cal/ dojo/src/charting/ dojo/src/charting/svg/ dojo/src/charting/vml/ dojo/src/collections/ dojo/src/crypto/ dojo/src/data/ do...

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svn commit: r509273 [15/50] - in /ofbiz/trunk/framework/images/webapp/images: ./ dojo/ dojo/src/ dojo/src/animation/ dojo/src/cal/ dojo/src/charting/ dojo/src/charting/svg/ dojo/src/charting/vml/ dojo/src/collections/ dojo/src/crypto/ dojo/src/data/ do...

jaz-3
Added: ofbiz/trunk/framework/images/webapp/images/dojo/src/flash.js
URL: http://svn.apache.org/viewvc/ofbiz/trunk/framework/images/webapp/images/dojo/src/flash.js?view=auto&rev=509273
==============================================================================
--- ofbiz/trunk/framework/images/webapp/images/dojo/src/flash.js (added)
+++ ofbiz/trunk/framework/images/webapp/images/dojo/src/flash.js Mon Feb 19 09:56:06 2007
@@ -0,0 +1,1257 @@
+/*
+ Copyright (c) 2004-2006, The Dojo Foundation
+ All Rights Reserved.
+
+ Licensed under the Academic Free License version 2.1 or above OR the
+ modified BSD license. For more information on Dojo licensing, see:
+
+ http://dojotoolkit.org/community/licensing.shtml
+*/
+
+dojo.provide("dojo.flash");
+
+dojo.require("dojo.string.*");
+dojo.require("dojo.uri.*");
+dojo.require("dojo.html.common");
+
+dojo.flash = function(){
+ // summary:
+ // The goal of dojo.flash is to make it easy to extend Flash's capabilities
+ // into an AJAX/DHTML environment.
+ // description:  
+ // The goal of dojo.flash is to make it easy to extend Flash's capabilities
+ // into an AJAX/DHTML environment. Robust, performant, reliable
+ // JavaScript/Flash communication is harder than most realize when they
+ // delve into the topic, especially if you want it
+ // to work on Internet Explorer, Firefox, and Safari, and to be able to
+ // push around hundreds of K of information quickly. Dojo.flash makes it
+ // possible to support these platforms; you have to jump through a few
+ // hoops to get its capabilites, but if you are a library writer
+ // who wants to bring Flash's storage or streaming sockets ability into
+ // DHTML, for example, then dojo.flash is perfect for you.
+ //  
+ // Dojo.flash provides an easy object for interacting with the Flash plugin.
+ // This object provides methods to determine the current version of the Flash
+ // plugin (dojo.flash.info); execute Flash instance methods
+ // independent of the Flash version
+ // being used (dojo.flash.comm); write out the necessary markup to
+ // dynamically insert a Flash object into the page (dojo.flash.Embed; and
+ // do dynamic installation and upgrading of the current Flash plugin in
+ // use (dojo.flash.Install).
+ //
+ // To use dojo.flash, you must first wait until Flash is finished loading
+ // and initializing before you attempt communication or interaction.
+ // To know when Flash is finished use dojo.event.connect:
+ //
+ // dojo.event.connect(dojo.flash, "loaded", myInstance, "myCallback");
+ //
+ // Then, while the page is still loading provide the file name
+ // and the major version of Flash that will be used for Flash/JavaScript
+ // communication (see "Flash Communication" below for information on the
+ // different kinds of Flash/JavaScript communication supported and how they
+ // depend on the version of Flash installed):
+ //
+ // dojo.flash.setSwf({flash6: "src/storage/storage_flash6.swf",
+ // flash8: "src/storage/storage_flash8.swf"});
+ //
+ // This will cause dojo.flash to pick the best way of communicating
+ // between Flash and JavaScript based on the platform.
+ //
+ // If no SWF files are specified, then Flash is not initialized.
+ //
+ // Your Flash must use DojoExternalInterface to expose Flash methods and
+ // to call JavaScript; see "Flash Communication" below for details.
+ //
+ // setSwf can take an optional 'visible' attribute to control whether
+ // the Flash object is visible or not on the page; the default is visible:
+ //
+ // dojo.flash.setSwf({flash6: "src/storage/storage_flash6.swf",
+ // flash8: "src/storage/storage_flash8.swf",
+ // visible: false});
+ //
+ // Once finished, you can query Flash version information:
+ //
+ // dojo.flash.info.version
+ //
+ // Or can communicate with Flash methods that were exposed:
+ //
+ // var results = dojo.flash.comm.sayHello("Some Message");
+ //
+ // Only string values are currently supported for both arguments and
+ // for return results. Everything will be cast to a string on both
+ // the JavaScript and Flash sides.
+ //
+ // -------------------
+ // Flash Communication
+ // -------------------
+ //
+ // dojo.flash allows Flash/JavaScript communication in
+ // a way that can pass large amounts of data back and forth reliably and
+ // very fast. The dojo.flash
+ // framework encapsulates the specific way in which this communication occurs,
+ // presenting a common interface to JavaScript irrespective of the underlying
+ // Flash version.
+ //
+ // There are currently three major ways to do Flash/JavaScript communication
+ // in the Flash community:
+ //
+ // 1) Flash 6+ - Uses Flash methods, such as SetVariable and TCallLabel,
+ // and the fscommand handler to do communication. Strengths: Very fast,
+ // mature, and can send extremely large amounts of data; can do
+ // synchronous method calls. Problems: Does not work on Safari; works on
+ // Firefox/Mac OS X only if Flash 8 plugin is installed; cryptic to work with.
+ //
+ // 2) Flash 8+ - Uses ExternalInterface, which provides a way for Flash
+ // methods to register themselves for callbacks from JavaScript, and a way
+ // for Flash to call JavaScript. Strengths: Works on Safari; elegant to
+ // work with; can do synchronous method calls. Problems: Extremely buggy
+ // (fails if there are new lines in the data, for example); performance
+ // degrades drastically in O(n^2) time as data grows; locks up the browser while
+ // it is communicating; does not work in Internet Explorer if Flash
+ // object is dynamically added to page with document.writeln, DOM methods,
+ // or innerHTML.
+ //
+ // 3) Flash 6+ - Uses two seperate Flash applets, one that we
+ // create over and over, passing input data into it using the PARAM tag,
+ // which then uses a Flash LocalConnection to pass the data to the main Flash
+ // applet; communication back to Flash is accomplished using a getURL
+ // call with a javascript protocol handler, such as "javascript:myMethod()".
+ // Strengths: the most cross browser, cross platform pre-Flash 8 method
+ // of Flash communication known; works on Safari. Problems: Timing issues;
+ // clunky and complicated; slow; can only send very small amounts of
+ // data (several K); all method calls are asynchronous.
+ //
+ // dojo.flash.comm uses only the first two methods. This framework
+ // was created primarily for dojo.storage, which needs to pass very large
+ // amounts of data synchronously and reliably across the Flash/JavaScript
+ // boundary. We use the first method, the Flash 6 method, on all platforms
+ // that support it, while using the Flash 8 ExternalInterface method
+ // only on Safari with some special code to help correct ExternalInterface's
+ // bugs.
+ //
+ // Since dojo.flash needs to have two versions of the Flash
+ // file it wants to generate, a Flash 6 and a Flash 8 version to gain
+ // true cross-browser compatibility, several tools are provided to ease
+ // development on the Flash side.
+ //
+ // In your Flash file, if you want to expose Flash methods that can be
+ // called, use the DojoExternalInterface class to register methods. This
+ // class is an exact API clone of the standard ExternalInterface class, but
+ // can work in Flash 6+ browsers. Under the covers it uses the best
+ // mechanism to do communication:
+ //
+ // class HelloWorld{
+ // function HelloWorld(){
+ // // Initialize the DojoExternalInterface class
+ // DojoExternalInterface.initialize();
+ //
+ // // Expose your methods
+ // DojoExternalInterface.addCallback("sayHello", this, this.sayHello);
+ //
+ // // Tell JavaScript that you are ready to have method calls
+ // DojoExternalInterface.loaded();
+ //
+ // // Call some JavaScript
+ // var resultsReady = function(results){
+ // trace("Received the following results from JavaScript: " + results);
+ // }
+ // DojoExternalInterface.call("someJavaScriptMethod", resultsReady,
+ // someParameter);
+ // }
+ //
+ // function sayHello(){ ... }
+ //
+ // static main(){ ... }
+ // }
+ //
+ // DojoExternalInterface adds two new functions to the ExternalInterface
+ // API: initialize() and loaded(). initialize() must be called before
+ // any addCallback() or call() methods are run, and loaded() must be
+ // called after you are finished adding your callbacks. Calling loaded()
+ // will fire the dojo.flash.loaded() event, so that JavaScript can know that
+ // Flash has finished loading and adding its callbacks, and can begin to
+ // interact with the Flash file.
+ //
+ // To generate your SWF files, use the ant task
+ // "buildFlash". You must have the open source Motion Twin ActionScript
+ // compiler (mtasc) installed and in your path to use the "buildFlash"
+ // ant task; download and install mtasc from http://www.mtasc.org/.
+ //
+ //
+ //
+ // buildFlash usage:
+ //
+ // ant buildFlash -Ddojo.flash.file=../tests/flash/HelloWorld.as
+ //
+ // where "dojo.flash.file" is the relative path to your Flash
+ // ActionScript file.
+ //
+ // This will generate two SWF files, one ending in _flash6.swf and the other
+ // ending in _flash8.swf in the same directory as your ActionScript method:
+ //
+ // HelloWorld_flash6.swf
+ // HelloWorld_flash8.swf
+ //
+ // Initialize dojo.flash with the filename and Flash communication version to
+ // use during page load; see the documentation for dojo.flash for details:
+ //
+ // dojo.flash.setSwf({flash6: "tests/flash/HelloWorld_flash6.swf",
+ // flash8: "tests/flash/HelloWorld_flash8.swf"});
+ //
+ // Now, your Flash methods can be called from JavaScript as if they are native
+ // Flash methods, mirrored exactly on the JavaScript side:
+ //
+ // dojo.flash.comm.sayHello();
+ //
+ // Only Strings are supported being passed back and forth currently.
+ //
+ // JavaScript to Flash communication is synchronous; i.e., results are returned
+ // directly from the method call:
+ //
+ // var results = dojo.flash.comm.sayHello();
+ //
+ // Flash to JavaScript communication is asynchronous due to limitations in
+ // the underlying technologies; you must use a results callback to handle
+ // results returned by JavaScript in your Flash AS files:
+ //
+ // var resultsReady = function(results){
+ // trace("Received the following results from JavaScript: " + results);
+ // }
+ // DojoExternalInterface.call("someJavaScriptMethod", resultsReady);
+ //
+ //
+ //
+ // -------------------
+ // Notes
+ // -------------------
+ //
+ // If you have both Flash 6 and Flash 8 versions of your file:
+ //
+ // dojo.flash.setSwf({flash6: "tests/flash/HelloWorld_flash6.swf",
+ // flash8: "tests/flash/HelloWorld_flash8.swf"});
+ //
+ // but want to force the browser to use a certain version of Flash for
+ // all platforms (for testing, for example), use the djConfig
+ // variable 'forceFlashComm' with the version number to force:
+ //
+ // var djConfig = { forceFlashComm: 6 };
+ //
+ // Two values are currently supported, 6 and 8, for the two styles of
+ // communication described above. Just because you force dojo.flash
+ // to use a particular communication style is no guarantee that it will
+ // work; for example, Flash 8 communication doesn't work in Internet
+ // Explorer due to bugs in Flash, and Flash 6 communication does not work
+ // in Safari. It is best to let dojo.flash determine the best communication
+ // mechanism, and to use the value above only for debugging the dojo.flash
+ // framework itself.
+ //
+ // Also note that dojo.flash can currently only work with one Flash object
+ // on the page; it and the API do not yet support multiple Flash objects on
+ // the same page.
+ //
+ // We use some special tricks to get decent, linear performance
+ // out of Flash 8's ExternalInterface on Safari; see the blog
+ // post
+ // http://codinginparadise.org/weblog/2006/02/how-to-speed-up-flash-8s.html
+ // for details.
+ //
+ // Your code can detect whether the Flash player is installing or having
+ // its version revved in two ways. First, if dojo.flash detects that
+ // Flash installation needs to occur, it sets dojo.flash.info.installing
+ // to true. Second, you can detect if installation is necessary with the
+ // following callback:
+ //
+ // dojo.event.connect(dojo.flash, "installing", myInstance, "myCallback");
+ //
+ // You can use this callback to delay further actions that might need Flash;
+ // when installation is finished the full page will be refreshed and the
+ // user will be placed back on your page with Flash installed.
+ //
+ // Two utility methods exist if you want to add loading and installing
+ // listeners without creating dependencies on dojo.event; these are
+ // 'addLoadingListener' and 'addInstallingListener'.
+ //
+ // -------------------
+ // Todo/Known Issues
+ // -------------------
+ //
+ // There are several tasks I was not able to do, or did not need to fix
+ // to get dojo.storage out:
+ //
+ // * When using Flash 8 communication, Flash method calls to JavaScript
+ // are not working properly; serialization might also be broken for certain
+ // invalid characters when it is Flash invoking JavaScript methods.
+ // The Flash side needs to have more sophisticated serialization/
+ // deserialization mechanisms like JavaScript currently has. The
+ // test_flash2.html unit tests should also be updated to have much more
+ // sophisticated Flash to JavaScript unit tests, including large
+ // amounts of data.
+ //
+ // * On Internet Explorer, after doing a basic install, the page is
+ // not refreshed or does not detect that Flash is now available. The way
+ // to fix this is to create a custom small Flash file that is pointed to
+ // during installation; when it is finished loading, it does a callback
+ // that says that Flash installation is complete on IE, and we can proceed
+ // to initialize the dojo.flash subsystem.
+ //
+ // Author- Brad Neuberg, [hidden email]
+}
+
+dojo.flash = {
+ flash6_version: null,
+ flash8_version: null,
+ ready: false,
+ _visible: true,
+ _loadedListeners: new Array(),
+ _installingListeners: new Array(),
+
+ setSwf: function(/* Object */ fileInfo){
+ // summary: Sets the SWF files and versions we are using.
+ // fileInfo: Object
+ // An object that contains two attributes, 'flash6' and 'flash8',
+ // each of which contains the path to our Flash 6 and Flash 8 versions
+ // of the file we want to script.
+ //
+ // Example-
+ // var swfloc6 = dojo.uri.dojoUri("Storage_version6.swf").toString();
+ // var swfloc8 = dojo.uri.dojoUri("Storage_version8.swf").toString();
+ // dojo.flash.setSwf({flash6: swfloc6, flash8: swfloc8, visible: false});
+
+ if(fileInfo == null || dojo.lang.isUndefined(fileInfo)){
+ return;
+ }
+
+ if(fileInfo.flash6 != null && !dojo.lang.isUndefined(fileInfo.flash6)){
+ this.flash6_version = fileInfo.flash6;
+ }
+
+ if(fileInfo.flash8 != null && !dojo.lang.isUndefined(fileInfo.flash8)){
+ this.flash8_version = fileInfo.flash8;
+ }
+
+ if(!dojo.lang.isUndefined(fileInfo.visible)){
+ this._visible = fileInfo.visible;
+ }
+
+ // initialize ourselves
+ this._initialize();
+ },
+
+ useFlash6: function(){ /* Boolean */
+ // summary: Returns whether we are using Flash 6 for communication on this platform.
+
+ if(this.flash6_version == null){
+ return false;
+ }else if (this.flash6_version != null && dojo.flash.info.commVersion == 6){
+ // if we have a flash 6 version of this SWF, and this browser supports
+ // communicating using Flash 6 features...
+ return true;
+ }else{
+ return false;
+ }
+ },
+
+ useFlash8: function(){ /* Boolean */
+ // summary: Returns whether we are using Flash 8 for communication on this platform.
+
+ if(this.flash8_version == null){
+ return false;
+ }else if (this.flash8_version != null && dojo.flash.info.commVersion == 8){
+ // if we have a flash 8 version of this SWF, and this browser supports
+ // communicating using Flash 8 features...
+ return true;
+ }else{
+ return false;
+ }
+ },
+
+ addLoadedListener: function(/* Function */ listener){
+ // summary:
+ // Adds a listener to know when Flash is finished loading.
+ // Useful if you don't want a dependency on dojo.event.
+ // listener: Function
+ // A function that will be called when Flash is done loading.
+
+ this._loadedListeners.push(listener);
+ },
+
+ addInstallingListener: function(/* Function */ listener){
+ // summary:
+ // Adds a listener to know if Flash is being installed.
+ // Useful if you don't want a dependency on dojo.event.
+ // listener: Function
+ // A function that will be called if Flash is being
+ // installed
+
+ this._installingListeners.push(listener);
+ },
+
+ loaded: function(){
+ // summary: Called back when the Flash subsystem is finished loading.
+ // description:
+ // A callback when the Flash subsystem is finished loading and can be
+ // worked with. To be notified when Flash is finished loading, connect
+ // your callback to this method using the following:
+ //
+ // dojo.event.connect(dojo.flash, "loaded", myInstance, "myCallback");
+
+ //dojo.debug("dojo.flash.loaded");
+ dojo.flash.ready = true;
+ if(dojo.flash._loadedListeners.length > 0){
+ for(var i = 0;i < dojo.flash._loadedListeners.length; i++){
+ dojo.flash._loadedListeners[i].call(null);
+ }
+ }
+ },
+
+ installing: function(){
+ // summary: Called if Flash is being installed.
+ // description:
+ // A callback to know if Flash is currently being installed or
+ // having its version revved. To be notified if Flash is installing, connect
+ // your callback to this method using the following:
+ //
+ // dojo.event.connect(dojo.flash, "installing", myInstance, "myCallback");
+
+ //dojo.debug("installing");
+ if(dojo.flash._installingListeners.length > 0){
+ for(var i = 0; i < dojo.flash._installingListeners.length; i++){
+ dojo.flash._installingListeners[i].call(null);
+ }
+ }
+ },
+
+ // Initializes dojo.flash.
+ _initialize: function(){
+ //dojo.debug("dojo.flash._initialize");
+ // see if we need to rev or install Flash on this platform
+ var installer = new dojo.flash.Install();
+ dojo.flash.installer = installer;
+
+ if(installer.needed() == true){
+ installer.install();
+ }else{
+ //dojo.debug("Writing object out");
+ // write the flash object into the page
+ dojo.flash.obj = new dojo.flash.Embed(this._visible);
+ dojo.flash.obj.write(dojo.flash.info.commVersion);
+
+ // initialize the way we do Flash/JavaScript communication
+ dojo.flash.comm = new dojo.flash.Communicator();
+ }
+ }
+};
+
+
+dojo.flash.Info = function(){
+ // summary: A class that helps us determine whether Flash is available.
+ // description:
+ // A class that helps us determine whether Flash is available,
+ // it's major and minor versions, and what Flash version features should
+ // be used for Flash/JavaScript communication. Parts of this code
+ // are adapted from the automatic Flash plugin detection code autogenerated
+ // by the Macromedia Flash 8 authoring environment.
+ //
+ // An instance of this class can be accessed on dojo.flash.info after
+ // the page is finished loading.
+ //
+ // This constructor must be called before the page is finished loading.
+
+ // Visual basic helper required to detect Flash Player ActiveX control
+ // version information on Internet Explorer
+ if(dojo.render.html.ie){
+ document.writeln('<script language="VBScript" type="text/vbscript"\>');
+ document.writeln('Function VBGetSwfVer(i)');
+ document.writeln('  on error resume next');
+ document.writeln('  Dim swControl, swVersion');
+ document.writeln('  swVersion = 0');
+ document.writeln('  set swControl = CreateObject("ShockwaveFlash.ShockwaveFlash." + CStr(i))');
+ document.writeln('  if (IsObject(swControl)) then');
+ document.writeln('    swVersion = swControl.GetVariable("$version")');
+ document.writeln('  end if');
+ document.writeln('  VBGetSwfVer = swVersion');
+ document.writeln('End Function');
+ document.writeln('</script\>');
+ }
+
+ this._detectVersion();
+ this._detectCommunicationVersion();
+}
+
+dojo.flash.Info.prototype = {
+ // version: String
+ // The full version string, such as "8r22".
+ version: -1,
+
+ // versionMajor, versionMinor, versionRevision: String
+ // The major, minor, and revisions of the plugin. For example, if the
+ // plugin is 8r22, then the major version is 8, the minor version is 0,
+ // and the revision is 22.
+ versionMajor: -1,
+ versionMinor: -1,
+ versionRevision: -1,
+
+ // capable: Boolean
+ // Whether this platform has Flash already installed.
+ capable: false,
+
+ // commVersion: int
+ // The major version number for how our Flash and JavaScript communicate.
+ // This can currently be the following values:
+ // 6 - We use a combination of the Flash plugin methods, such as SetVariable
+ // and TCallLabel, along with fscommands, to do communication.
+ // 8 - We use the ExternalInterface API.
+ // -1 - For some reason neither method is supported, and no communication
+ // is possible.
+ commVersion: 6,
+
+ // installing: Boolean
+ // Set if we are in the middle of a Flash installation session.
+ installing: false,
+
+ isVersionOrAbove: function(
+ /* int */ reqMajorVer,
+ /* int */ reqMinorVer,
+ /* int */ reqVer){ /* Boolean */
+ // summary:
+ // Asserts that this environment has the given major, minor, and revision
+ // numbers for the Flash player.
+ // description:
+ // Asserts that this environment has the given major, minor, and revision
+ // numbers for the Flash player.
+ //
+ // Example- To test for Flash Player 7r14:
+ //
+ // dojo.flash.info.isVersionOrAbove(7, 0, 14)
+ // returns:
+ // Returns true if the player is equal
+ // or above the given version, false otherwise.
+
+ // make the revision a decimal (i.e. transform revision 14 into
+ // 0.14
+ reqVer = parseFloat("." + reqVer);
+
+ if(this.versionMajor >= reqMajorVer && this.versionMinor >= reqMinorVer
+ && this.versionRevision >= reqVer){
+ return true;
+ }else{
+ return false;
+ }
+ },
+
+ _detectVersion: function(){
+ var versionStr;
+
+ // loop backwards through the versions until we find the newest version
+ for(var testVersion = 25; testVersion > 0; testVersion--){
+ if(dojo.render.html.ie){
+ versionStr = VBGetSwfVer(testVersion);
+ }else{
+ versionStr = this._JSFlashInfo(testVersion);
+ }
+
+ if(versionStr == -1 ){
+ this.capable = false;
+ return;
+ }else if(versionStr != 0){
+ var versionArray;
+ if(dojo.render.html.ie){
+ var tempArray = versionStr.split(" ");
+ var tempString = tempArray[1];
+ versionArray = tempString.split(",");
+ }else{
+ versionArray = versionStr.split(".");
+ }
+
+ this.versionMajor = versionArray[0];
+ this.versionMinor = versionArray[1];
+ this.versionRevision = versionArray[2];
+
+ // 7.0r24 == 7.24
+ var versionString = this.versionMajor + "." + this.versionRevision;
+ this.version = parseFloat(versionString);
+
+ this.capable = true;
+
+ break;
+ }
+ }
+ },
+
+ // JavaScript helper required to detect Flash Player PlugIn version
+ // information. Internet Explorer uses a corresponding Visual Basic
+ // version to interact with the Flash ActiveX control.
+ _JSFlashInfo: function(testVersion){
+ // NS/Opera version >= 3 check for Flash plugin in plugin array
+ if(navigator.plugins != null && navigator.plugins.length > 0){
+ if(navigator.plugins["Shockwave Flash 2.0"] ||
+ navigator.plugins["Shockwave Flash"]){
+ var swVer2 = navigator.plugins["Shockwave Flash 2.0"] ? " 2.0" : "";
+ var flashDescription = navigator.plugins["Shockwave Flash" + swVer2].description;
+ var descArray = flashDescription.split(" ");
+ var tempArrayMajor = descArray[2].split(".");
+ var versionMajor = tempArrayMajor[0];
+ var versionMinor = tempArrayMajor[1];
+ if(descArray[3] != ""){
+ var tempArrayMinor = descArray[3].split("r");
+ }else{
+ var tempArrayMinor = descArray[4].split("r");
+ }
+ var versionRevision = tempArrayMinor[1] > 0 ? tempArrayMinor[1] : 0;
+ var version = versionMajor + "." + versionMinor + "."
+ + versionRevision;
+
+ return version;
+ }
+ }
+
+ return -1;
+ },
+
+ // Detects the mechanisms that should be used for Flash/JavaScript
+ // communication, setting 'commVersion' to either 6 or 8. If the value is
+ // 6, we use Flash Plugin 6+ features, such as GetVariable, TCallLabel,
+ // and fscommand, to do Flash/JavaScript communication; if the value is
+ // 8, we use the ExternalInterface API for communication.
+ _detectCommunicationVersion: function(){
+ if(this.capable == false){
+ this.commVersion = null;
+ return;
+ }
+
+ // detect if the user has over-ridden the default flash version
+ if (typeof djConfig["forceFlashComm"] != "undefined" &&
+ typeof djConfig["forceFlashComm"] != null){
+ this.commVersion = djConfig["forceFlashComm"];
+ return;
+ }
+
+ // we prefer Flash 6 features over Flash 8, because they are much faster
+ // and much less buggy
+
+ // at this point, we don't have a flash file to detect features on,
+ // so we need to instead look at the browser environment we are in
+ if(dojo.render.html.safari == true || dojo.render.html.opera == true){
+ this.commVersion = 8;
+ }else{
+ this.commVersion = 6;
+ }
+ }
+};
+
+dojo.flash.Embed = function(visible){
+ // summary: A class that is used to write out the Flash object into the page.
+
+ this._visible = visible;
+}
+
+dojo.flash.Embed.prototype = {
+ // width: int
+ // The width of this Flash applet. The default is the minimal width
+ // necessary to show the Flash settings dialog. Current value is
+ //  215 pixels.
+ width: 215,
+
+ // height: int
+ // The height of this Flash applet. The default is the minimal height
+ // necessary to show the Flash settings dialog. Current value is
+ // 138 pixels.
+ height: 138,
+
+ // id: String
+ // The id of the Flash object. Current value is 'flashObject'.
+ id: "flashObject",
+
+ // Controls whether this is a visible Flash applet or not.
+ _visible: true,
+
+ protocol: function(){
+ switch(window.location.protocol){
+ case "https:":
+ return "https";
+ break;
+ default:
+ return "http";
+ break;
+ }
+ },
+
+ write: function(/* String */ flashVer, /* Boolean? */ doExpressInstall){
+ // summary: Writes the Flash into the page.
+ // description:
+ // This must be called before the page
+ // is finished loading.
+ // flashVer: String
+ // The Flash version to write.
+ // doExpressInstall: Boolean
+ // Whether to write out Express Install
+ // information. Optional value; defaults to false.
+
+ //dojo.debug("write");
+ if(dojo.lang.isUndefined(doExpressInstall)){
+ doExpressInstall = false;
+ }
+
+ // determine our container div's styling
+ var containerStyle = new dojo.string.Builder();
+ containerStyle.append("width: " + this.width + "px; ");
+ containerStyle.append("height: " + this.height + "px; ");
+ if(this._visible == false){
+ containerStyle.append("position: absolute; ");
+ containerStyle.append("z-index: 10000; ");
+ containerStyle.append("top: -1000px; ");
+ containerStyle.append("left: -1000px; ");
+ }
+ containerStyle = containerStyle.toString();
+
+ // figure out the SWF file to get and how to write out the correct HTML
+ // for this Flash version
+ var objectHTML;
+ var swfloc;
+ // Flash 6
+ if(flashVer == 6){
+ swfloc = dojo.flash.flash6_version;
+ var dojoPath = djConfig.baseRelativePath;
+ swfloc = swfloc + "?baseRelativePath=" + escape(dojoPath);
+ objectHTML =
+  '<embed id="' + this.id + '" src="' + swfloc + '" '
+ + '    quality="high" bgcolor="#ffffff" '
+ + '    width="' + this.width + '" height="' + this.height + '" '
+ + '    name="' + this.id + '" '
+ + '    align="middle" allowScriptAccess="sameDomain" '
+ + '    type="application/x-shockwave-flash" swLiveConnect="true" '
+ + '    pluginspage="'
+ + this.protocol()
+ + '://www.macromedia.com/go/getflashplayer">';
+ }else{ // Flash 8
+ swfloc = dojo.flash.flash8_version;
+ var swflocObject = swfloc;
+ var swflocEmbed = swfloc;
+ var dojoPath = djConfig.baseRelativePath;
+ if(doExpressInstall){
+ // the location to redirect to after installing
+ var redirectURL = escape(window.location);
+ document.title = document.title.slice(0, 47) + " - Flash Player Installation";
+ var docTitle = escape(document.title);
+ swflocObject += "?MMredirectURL=" + redirectURL
+                + "&MMplayerType=ActiveX"
+                + "&MMdoctitle=" + docTitle
+ + "&baseRelativePath=" + escape(dojoPath);
+ swflocEmbed += "?MMredirectURL=" + redirectURL
+ + "&MMplayerType=PlugIn"
+ + "&baseRelativePath=" + escape(dojoPath);
+ }
+
+ if(swflocEmbed.indexOf("?") == -1){
+ swflocEmbed +=  "?baseRelativePath="+escape(dojoPath)+"' ";
+ }
+
+ objectHTML =
+ '<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" '
+  + 'codebase="'
+ + this.protocol()
+ + '://fpdownload.macromedia.com/pub/shockwave/cabs/flash/'
+ + 'swflash.cab#version=8,0,0,0" '
+  + 'width="' + this.width + '" '
+  + 'height="' + this.height + '" '
+  + 'id="' + this.id + '" '
+  + 'align="middle"> '
+  + '<param name="allowScriptAccess" value="sameDomain" /> '
+  + '<param name="movie" value="' + swflocObject + '" /> '
+  + '<param name="quality" value="high" /> '
+  + '<param name="bgcolor" value="#ffffff" /> '
+  + '<embed src="' + swflocEmbed + "' "
+  + 'quality="high" '
+  + 'bgcolor="#ffffff" '
+  + 'width="' + this.width + '" '
+  + 'height="' + this.height + '" '
+  + 'id="' + this.id + '" '
+  + 'name="' + this.id + '" '
+  + 'swLiveConnect="true" '
+  + 'align="middle" '
+  + 'allowScriptAccess="sameDomain" '
+  + 'type="application/x-shockwave-flash" '
+  + 'pluginspage="'
+ + this.protocol()
+ +'://www.macromedia.com/go/getflashplayer" />'
+ + '</object>';
+ }
+
+ // now write everything out
+ objectHTML = '<div id="' + this.id + 'Container" style="' + containerStyle + '"> '
+ + objectHTML
+ + '</div>';
+ document.writeln(objectHTML);
+ },  
+
+ get: function(){ /* Object */
+ // summary: Gets the Flash object DOM node.
+
+ //return (dojo.render.html.ie) ? window[this.id] : document[this.id];
+
+ // more robust way to get Flash object; version above can break
+ // communication on IE sometimes
+ return document.getElementById(this.id);
+ },
+
+ setVisible: function(/* Boolean */ visible){
+ // summary: Sets the visibility of this Flash object.
+
+ var container = dojo.byId(this.id + "Container");
+ if(visible == true){
+ container.style.visibility = "visible";
+ }else{
+ container.style.position = "absolute";
+ container.style.x = "-1000px";
+ container.style.y = "-1000px";
+ container.style.visibility = "hidden";
+ }
+ },
+
+ center: function(){
+ // summary: Centers the flash applet on the page.
+
+ var elementWidth = this.width;
+ var elementHeight = this.height;
+
+ var scroll_offset = dojo.html.getScroll().offset;
+ var viewport_size = dojo.html.getViewport();
+
+ // compute the centered position    
+ var x = scroll_offset.x + (viewport_size.width - elementWidth) / 2;
+ var y = scroll_offset.y + (viewport_size.height - elementHeight) / 2;
+
+ // set the centered position
+ var container = dojo.byId(this.id + "Container");
+ container.style.top = y + "px";
+ container.style.left = x + "px";
+ }
+};
+
+
+dojo.flash.Communicator = function(){
+ // summary:
+ // A class that is used to communicate between Flash and JavaScript in
+ // a way that can pass large amounts of data back and forth reliably,
+ // very fast, and with synchronous method calls.
+ // description:
+ // A class that is used to communicate between Flash and JavaScript in
+ // a way that can pass large amounts of data back and forth reliably,
+ // very fast, and with synchronous method calls. This class encapsulates the
+ // specific way in which this communication occurs,
+ // presenting a common interface to JavaScript irrespective of the underlying
+ // Flash version.
+
+ if(dojo.flash.useFlash6()){
+ this._writeFlash6();
+ }else if (dojo.flash.useFlash8()){
+ this._writeFlash8();
+ }
+}
+
+dojo.flash.Communicator.prototype = {
+ _writeFlash6: function(){
+ var id = dojo.flash.obj.id;
+
+ // global function needed for Flash 6 callback;
+ // we write it out as a script tag because the VBScript hook for IE
+ // callbacks does not work properly if this function is evalled() from
+ // within the Dojo system
+ document.writeln('<script language="JavaScript">');
+ document.writeln('  function ' + id + '_DoFSCommand(command, args){ ');
+ document.writeln('    dojo.flash.comm._handleFSCommand(command, args); ');
+ document.writeln('}');
+ document.writeln('</script>');
+
+ // hook for Internet Explorer to receive FSCommands from Flash
+ if(dojo.render.html.ie){
+ document.writeln('<SCRIPT LANGUAGE=VBScript\> ');
+ document.writeln('on error resume next ');
+ document.writeln('Sub ' + id + '_FSCommand(ByVal command, ByVal args)');
+ document.writeln(' call ' + id + '_DoFSCommand(command, args)');
+ document.writeln('end sub');
+ document.writeln('</SCRIPT\> ');
+ }
+ },
+
+ _writeFlash8: function(){
+ // nothing needs to be written out for Flash 8 communication;
+ // happens automatically
+ },
+
+ //Flash 6 communication.
+
+ // Handles fscommand's from Flash to JavaScript. Flash 6 communication.
+ _handleFSCommand: function(command, args){
+ //dojo.debug("fscommand, command="+command+", args="+args);
+ // Flash 8 on Mac/Firefox precedes all commands with the string "FSCommand:";
+ // strip it off if it is present
+ if(command != null && !dojo.lang.isUndefined(command)
+ && /^FSCommand:(.*)/.test(command) == true){
+ command = command.match(/^FSCommand:(.*)/)[1];
+ }
+
+ if(command == "addCallback"){ // add Flash method for JavaScript callback
+ this._fscommandAddCallback(command, args);
+ }else if(command == "call"){ // Flash to JavaScript method call
+ this._fscommandCall(command, args);
+ }else if(command == "fscommandReady"){ // see if fscommands are ready
+ this._fscommandReady();
+ }
+ },
+
+ // Handles registering a callable Flash function. Flash 6 communication.
+ _fscommandAddCallback: function(command, args){
+ var functionName = args;
+
+ // do a trick, where we link this function name to our wrapper
+ // function, _call, that does the actual JavaScript to Flash call
+ var callFunc = function(){
+ return dojo.flash.comm._call(functionName, arguments);
+ };
+ dojo.flash.comm[functionName] = callFunc;
+
+ // indicate that the call was successful
+ dojo.flash.obj.get().SetVariable("_succeeded", true);
+ },
+
+ // Handles Flash calling a JavaScript function. Flash 6 communication.
+ _fscommandCall: function(command, args){
+ var plugin = dojo.flash.obj.get();
+ var functionName = args;
+
+ // get the number of arguments to this method call and build them up
+ var numArgs = parseInt(plugin.GetVariable("_numArgs"));
+ var flashArgs = new Array();
+ for(var i = 0; i < numArgs; i++){
+ var currentArg = plugin.GetVariable("_" + i);
+ flashArgs.push(currentArg);
+ }
+
+ // get the function instance; we technically support more capabilities
+ // than ExternalInterface, which can only call global functions; if
+ // the method name has a dot in it, such as "dojo.flash.loaded", we
+ // eval it so that the method gets run against an instance
+ var runMe;
+ if(functionName.indexOf(".") == -1){ // global function
+ runMe = window[functionName];
+ }else{
+ // instance function
+ runMe = eval(functionName);
+ }
+
+ // make the call and get the results
+ var results = null;
+ if(!dojo.lang.isUndefined(runMe) && runMe != null){
+ results = runMe.apply(null, flashArgs);
+ }
+
+ // return the results to flash
+ plugin.SetVariable("_returnResult", results);
+ },
+
+ // Reports that fscommands are ready to run if executed from Flash.
+ _fscommandReady: function(){
+ var plugin = dojo.flash.obj.get();
+ plugin.SetVariable("fscommandReady", "true");
+ },
+
+ // The actual function that will execute a JavaScript to Flash call; used
+ // by the Flash 6 communication method.
+ _call: function(functionName, args){
+ // we do JavaScript to Flash method calls by setting a Flash variable
+ // "_functionName" with the function name; "_numArgs" with the number
+ // of arguments; and "_0", "_1", etc for each numbered argument. Flash
+ // reads these, executes the function call, and returns the result
+ // in "_returnResult"
+ var plugin = dojo.flash.obj.get();
+ plugin.SetVariable("_functionName", functionName);
+ plugin.SetVariable("_numArgs", args.length);
+ for(var i = 0; i < args.length; i++){
+ // unlike Flash 8's ExternalInterface, Flash 6 has no problem with
+ // any special characters _except_ for the null character \0; double
+ // encode this so the Flash side never sees it, but we can get it
+ // back if the value comes back to JavaScript
+ var value = args[i];
+ value = value.replace(/\0/g, "\\0");
+
+ plugin.SetVariable("_" + i, value);
+ }
+
+ // now tell Flash to execute this method using the Flash Runner
+ plugin.TCallLabel("/_flashRunner", "execute");
+
+ // get the results
+ var results = plugin.GetVariable("_returnResult");
+
+ // we double encoded all null characters as //0 because Flash breaks
+ // if they are present; turn the //0 back into /0
+ results = results.replace(/\\0/g, "\0");
+
+ return results;
+ },
+
+ // Flash 8 communication.
+
+ // Registers the existence of a Flash method that we can call with
+ // JavaScript, using Flash 8's ExternalInterface.
+ _addExternalInterfaceCallback: function(methodName){
+ var wrapperCall = function(){
+ // some browsers don't like us changing values in the 'arguments' array, so
+ // make a fresh copy of it
+ var methodArgs = new Array(arguments.length);
+ for(var i = 0; i < arguments.length; i++){
+ methodArgs[i] = arguments[i];
+ }
+ return dojo.flash.comm._execFlash(methodName, methodArgs);
+ };
+
+ dojo.flash.comm[methodName] = wrapperCall;
+ },
+
+ // Encodes our data to get around ExternalInterface bugs.
+ // Flash 8 communication.
+ _encodeData: function(data){
+ // double encode all entity values, or they will be mis-decoded
+ // by Flash when returned
+ var entityRE = /\&([^;]*)\;/g;
+ data = data.replace(entityRE, "&amp;$1;");
+
+ // entity encode XML-ish characters, or Flash's broken XML serializer
+ // breaks
+ data = data.replace(/</g, "&lt;");
+ data = data.replace(/>/g, "&gt;");
+
+ // transforming \ into \\ doesn't work; just use a custom encoding
+ data = data.replace("\\", "&custom_backslash;&custom_backslash;");
+
+ data = data.replace(/\n/g, "\\n");
+ data = data.replace(/\r/g, "\\r");
+ data = data.replace(/\f/g, "\\f");
+ data = data.replace(/\0/g, "\\0"); // null character
+ data = data.replace(/\'/g, "\\\'");
+ data = data.replace(/\"/g, '\\\"');
+
+ return data;
+ },
+
+ // Decodes our data to get around ExternalInterface bugs.
+ // Flash 8 communication.
+ _decodeData: function(data){
+ if(data == null || typeof data == "undefined"){
+ return data;
+ }
+
+ // certain XMLish characters break Flash's wire serialization for
+ // ExternalInterface; these are encoded on the
+ // DojoExternalInterface side into a custom encoding, rather than
+ // the standard entity encoding, because otherwise we won't be able to
+ // differentiate between our own encoding and any entity characters
+ // that are being used in the string itself
+ data = data.replace(/\&custom_lt\;/g, "<");
+ data = data.replace(/\&custom_gt\;/g, ">");
+
+ // Unfortunately, Flash returns us our String with special characters
+ // like newlines broken into seperate characters. So if \n represents
+ // a new line, Flash returns it as "\" and "n". This means the character
+ // is _not_ a newline. This forces us to eval() the string to cause
+ // escaped characters to turn into their real special character values.
+ data = eval('"' + data + '"');
+
+ return data;
+ },
+
+ // Sends our method arguments over to Flash in chunks in order to
+ // have ExternalInterface's performance not be O(n^2).
+ // Flash 8 communication.
+ _chunkArgumentData: function(value, argIndex){
+ var plugin = dojo.flash.obj.get();
+
+ // cut up the string into pieces, and push over each piece one
+ // at a time
+ var numSegments = Math.ceil(value.length / 1024);
+ for(var i = 0; i < numSegments; i++){
+ var startCut = i * 1024;
+ var endCut = i * 1024 + 1024;
+ if(i == (numSegments - 1)){
+ endCut = i * 1024 + value.length;
+ }
+
+ var piece = value.substring(startCut, endCut);
+
+ // encode each piece seperately, rather than the entire
+ // argument data, because ocassionally a special
+ // character, such as an entity like &foobar;, will fall between
+ // piece boundaries, and we _don't_ want to encode that value if
+ // it falls between boundaries, or else we will end up with incorrect
+ // data when we patch the pieces back together on the other side
+ piece = this._encodeData(piece);
+
+ // directly use the underlying CallFunction method used by
+ // ExternalInterface, which is vastly faster for large strings
+ // and lets us bypass some Flash serialization bugs
+ plugin.CallFunction('<invoke name="chunkArgumentData" '
+ + 'returntype="javascript">'
+ + '<arguments>'
+ + '<string>' + piece + '</string>'
+ + '<number>' + argIndex + '</number>'
+ + '</arguments>'
+ + '</invoke>');
+ }
+ },
+
+ // Gets our method return data in chunks for better performance.
+ // Flash 8 communication.
+ _chunkReturnData: function(){
+ var plugin = dojo.flash.obj.get();
+
+ var numSegments = plugin.getReturnLength();
+ var resultsArray = new Array();
+ for(var i = 0; i < numSegments; i++){
+ // directly use the underlying CallFunction method used by
+ // ExternalInterface, which is vastly faster for large strings
+ var piece =
+ plugin.CallFunction('<invoke name="chunkReturnData" '
+ + 'returntype="javascript">'
+ + '<arguments>'
+ + '<number>' + i + '</number>'
+ + '</arguments>'
+ + '</invoke>');
+
+ // remove any leading or trailing JavaScript delimiters, which surround
+ // our String when it comes back from Flash since we bypass Flash's
+ // deserialization routines by directly calling CallFunction on the
+ // plugin
+ if(piece == '""' || piece == "''"){
+ piece = "";
+ }else{
+ piece = piece.substring(1, piece.length-1);
+ }
+
+ resultsArray.push(piece);
+ }
+ var results = resultsArray.join("");
+
+ return results;
+ },
+
+ // Executes a Flash method; called from the JavaScript wrapper proxy we
+ // create on dojo.flash.comm.
+ // Flash 8 communication.
+ _execFlash: function(methodName, methodArgs){
+ var plugin = dojo.flash.obj.get();
+
+ // begin Flash method execution
+ plugin.startExec();
+
+ // set the number of arguments
+ plugin.setNumberArguments(methodArgs.length);
+
+ // chunk and send over each argument
+ for(var i = 0; i < methodArgs.length; i++){
+ this._chunkArgumentData(methodArgs[i], i);
+ }
+
+ // execute the method
+ plugin.exec(methodName);
+
+ // get the return result
+ var results = this._chunkReturnData();
+
+ // decode the results
+ results = this._decodeData(results);
+
+ // reset everything
+ plugin.endExec();
+
+ return results;
+ }
+}
+
+dojo.flash.Install = function(){
+ // summary: Helps install Flash plugin if needed.
+ // description:
+ // Figures out the best way to automatically install the Flash plugin
+ // for this browser and platform. Also determines if installation or
+ // revving of the current plugin is needed on this platform.
+}
+
+dojo.flash.Install.prototype = {
+ needed: function(){ /* Boolean */
+ // summary:
+ // Determines if installation or revving of the current plugin is
+ // needed.
+
+ // do we even have flash?
+ if(dojo.flash.info.capable == false){
+ return true;
+ }
+
+ // are we on the Mac? Safari needs Flash version 8 to do Flash 8
+ // communication, while Firefox/Mac needs Flash 8 to fix bugs it has
+ // with Flash 6 communication
+ if(dojo.render.os.mac == true && !dojo.flash.info.isVersionOrAbove(8, 0, 0)){
+ return true;
+ }
+
+ // other platforms need at least Flash 6 or above
+ if(!dojo.flash.info.isVersionOrAbove(6, 0, 0)){
+ return true;
+ }
+
+ // otherwise we don't need installation
+ return false;
+ },
+
+ install: function(){
+ // summary: Performs installation or revving of the Flash plugin.
+
+ //dojo.debug("install");
+ // indicate that we are installing
+ dojo.flash.info.installing = true;
+ dojo.flash.installing();
+
+ if(dojo.flash.info.capable == false){ // we have no Flash at all
+ //dojo.debug("Completely new install");
+ // write out a simple Flash object to force the browser to prompt
+ // the user to install things
+ var installObj = new dojo.flash.Embed(false);
+ installObj.write(8); // write out HTML for Flash 8 version+
+ }else if(dojo.flash.info.isVersionOrAbove(6, 0, 65)){ // Express Install
+ //dojo.debug("Express install");
+ var installObj = new dojo.flash.Embed(false);
+ installObj.write(8, true); // write out HTML for Flash 8 version+
+ installObj.setVisible(true);
+ installObj.center();
+ }else{ // older Flash install than version 6r65
+ alert("This content requires a more recent version of the Macromedia "
+ +" Flash Player.");
+ window.location.href = + dojo.flash.Embed.protocol() +
+ "://www.macromedia.com/go/getflashplayer";
+ }
+ },
+
+ // Called when the Express Install is either finished, failed, or was
+ // rejected by the user.
+ _onInstallStatus: function(msg){
+ if (msg == "Download.Complete"){
+ // Installation is complete.
+ dojo.flash._initialize();
+ }else if(msg == "Download.Cancelled"){
+ alert("This content requires a more recent version of the Macromedia "
+ +" Flash Player.");
+ window.location.href = dojo.flash.Embed.protocol() +
+ "://www.macromedia.com/go/getflashplayer";
+ }else if (msg == "Download.Failed"){
+ // The end user failed to download the installer due to a network failure
+ alert("There was an error downloading the Flash Player update. "
+ + "Please try again later, or visit macromedia.com to download "
+ + "the latest version of the Flash plugin.");
+ }
+ }
+}
+
+// find out if Flash is installed
+dojo.flash.info = new dojo.flash.Info();
+
+// vim:ts=4:noet:tw=0:

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Added: ofbiz/trunk/framework/images/webapp/images/dojo/src/flash/flash6/DojoExternalInterface.as
URL: http://svn.apache.org/viewvc/ofbiz/trunk/framework/images/webapp/images/dojo/src/flash/flash6/DojoExternalInterface.as?view=auto&rev=509273
==============================================================================
--- ofbiz/trunk/framework/images/webapp/images/dojo/src/flash/flash6/DojoExternalInterface.as (added)
+++ ofbiz/trunk/framework/images/webapp/images/dojo/src/flash/flash6/DojoExternalInterface.as Mon Feb 19 09:56:06 2007
@@ -0,0 +1,215 @@
+/*
+ Copyright (c) 2004-2006, The Dojo Foundation
+ All Rights Reserved.
+
+ Licensed under the Academic Free License version 2.1 or above OR the
+ modified BSD license. For more information on Dojo licensing, see:
+
+ http://dojotoolkit.org/community/licensing.shtml
+*/
+
+/**
+ An implementation of Flash 8's ExternalInterface that works with Flash 6
+ and which is source-compatible with Flash 8.
+
+ @author Brad Neuberg, [hidden email]
+*/
+
+class DojoExternalInterface{
+ public static var available:Boolean;
+ public static var dojoPath = "";
+
+ public static var _fscommandReady = false;
+ public static var _callbacks = new Array();
+
+ public static function initialize(){
+ //getURL("javascript:dojo.debug('FLASH:DojoExternalInterface initialize')");
+ // FIXME: Set available variable by testing for capabilities
+ DojoExternalInterface.available = true;
+
+ // extract the dojo base path
+ DojoExternalInterface.dojoPath = DojoExternalInterface.getDojoPath();
+ //getURL("javascript:dojo.debug('FLASH:dojoPath="+DojoExternalInterface.dojoPath+"')");
+
+ // Sometimes, on IE, the fscommand infrastructure can take a few hundred
+ // milliseconds the first time a page loads. Set a timer to keep checking
+ // to make sure we can issue fscommands; otherwise, our calls to fscommand
+ // for setCallback() and loaded() will just "disappear"
+ _root.fscommandReady = false;
+ var fsChecker = function(){
+ // issue a test fscommand
+ fscommand("fscommandReady");
+
+ // JavaScript should set _root.fscommandReady if it got the call
+ if(_root.fscommandReady == "true"){
+ DojoExternalInterface._fscommandReady = true;
+ clearInterval(_root.fsTimer);
+ }
+ };
+ _root.fsTimer = setInterval(fsChecker, 100);
+ }
+
+ public static function addCallback(methodName:String, instance:Object,
+ method:Function) : Boolean{
+ // A variable that indicates whether the call below succeeded
+ _root._succeeded = null;
+
+ // Callbacks are registered with the JavaScript side as follows.
+ // On the Flash side, we maintain a lookup table that associates
+ // the methodName with the actual instance and method that are
+ // associated with this method.
+ // Using fscommand, we send over the action "addCallback", with the
+ // argument being the methodName to add, such as "foobar".
+ // The JavaScript takes these values and registers the existence of
+ // this callback point.
+
+ // precede the method name with a _ character in case it starts
+ // with a number
+ _callbacks["_" + methodName] = {_instance: instance, _method: method};
+ _callbacks[_callbacks.length] = methodName;
+
+ // The API for ExternalInterface says we have to make sure the call
+ // succeeded; check to see if there is a value
+ // for _succeeded, which is set by the JavaScript side
+ if(_root._succeeded == null){
+ return false;
+ }else{
+ return true;
+ }
+ }
+
+ public static function call(methodName:String,
+ resultsCallback:Function) : Void{
+ // FIXME: support full JSON serialization
+
+ // First, we pack up all of the arguments to this call and set them
+ // as Flash variables, which the JavaScript side will unpack using
+ // plugin.GetVariable(). We set the number of arguments as "_numArgs",
+ // and add each argument as a variable, such as "_1", "_2", etc., starting
+ // from 0.
+ // We then execute an fscommand with the action "call" and the
+ // argument being the method name. JavaScript takes the method name,
+ // retrieves the arguments using GetVariable, executes the method,
+ // and then places the return result in a Flash variable
+ // named "_returnResult".
+ _root._numArgs = arguments.length - 2;
+ for(var i = 2; i < arguments.length; i++){
+ var argIndex = i - 2;
+ _root["_" + argIndex] = arguments[i];
+ }
+
+ _root._returnResult = undefined;
+ fscommand("call", methodName);
+
+ // immediately return if the caller is not waiting for return results
+ if(resultsCallback == undefined || resultsCallback == null){
+ return;
+ }
+
+ // check at regular intervals for return results
+ var resultsChecker = function(){
+ if((typeof _root._returnResult != "undefined")&&
+ (_root._returnResult != "undefined")){
+ clearInterval(_root._callbackID);
+ resultsCallback.call(null, _root._returnResult);
+ }
+ };
+ _root._callbackID = setInterval(resultsChecker, 100);
+ }
+
+ /**
+ Called by Flash to indicate to JavaScript that we are ready to have
+ our Flash functions called. Calling loaded()
+ will fire the dojo.flash.loaded() event, so that JavaScript can know that
+ Flash has finished loading and adding its callbacks, and can begin to
+ interact with the Flash file.
+ */
+ public static function loaded(){
+ //getURL("javascript:dojo.debug('FLASH:loaded')");
+
+ // one more step: see if fscommands are ready to be executed; if not,
+ // set an interval that will keep running until fscommands are ready;
+ // make sure the gateway is loaded as well
+ var execLoaded = function(){
+ if(DojoExternalInterface._fscommandReady == true){
+ clearInterval(_root.loadedInterval);
+
+ // initialize the small Flash file that helps gateway JS to Flash
+ // calls
+ DojoExternalInterface._initializeFlashRunner();
+ }
+ };
+
+ if(_fscommandReady == true){
+ execLoaded();
+ }else{
+ _root.loadedInterval = setInterval(execLoaded, 50);
+ }
+ }
+
+ /**
+ Handles and executes a JavaScript to Flash method call. Used by
+ initializeFlashRunner.
+ */
+ public static function _handleJSCall(){
+ // get our parameters
+ var numArgs = parseInt(_root._numArgs);
+ var jsArgs = new Array();
+ for(var i = 0; i < numArgs; i++){
+ var currentValue = _root["_" + i];
+ jsArgs.push(currentValue);
+ }
+
+ // get our function name
+ var functionName = _root._functionName;
+
+ // now get the actual instance and method object to execute on,
+ // using our lookup table that was constructed by calls to
+ // addCallback on initialization
+ var instance = _callbacks["_" + functionName]._instance;
+ var method = _callbacks["_" + functionName]._method;
+
+ // execute it
+ var results = method.apply(instance, jsArgs);
+
+ // return the results
+ _root._returnResult = results;
+ }
+
+ /** Called by the flash6_gateway.swf to indicate that it is loaded. */
+ public static function _gatewayReady(){
+ for(var i = 0; i < _callbacks.length; i++){
+ fscommand("addCallback", _callbacks[i]);
+ }
+ call("dojo.flash.loaded");
+ }
+
+ /**
+ When JavaScript wants to communicate with Flash it simply sets
+ the Flash variable "_execute" to true; this method creates the
+ internal Movie Clip, called the Flash Runner, that makes this
+ magic happen.
+ */
+ public static function _initializeFlashRunner(){
+ // figure out where our Flash movie is
+ var swfLoc = DojoExternalInterface.dojoPath + "flash6_gateway.swf";
+
+ // load our gateway helper file
+ _root.createEmptyMovieClip("_flashRunner", 5000);
+ _root._flashRunner._lockroot = true;
+ _root._flashRunner.loadMovie(swfLoc);
+ }
+
+ private static function getDojoPath(){
+ var url = _root._url;
+ var start = url.indexOf("baseRelativePath=") + "baseRelativePath=".length;
+ var path = url.substring(start);
+ var end = path.indexOf("&");
+ if(end != -1){
+ path = path.substring(0, end);
+ }
+ return path;
+ }
+}
+
+// vim:ts=4:noet:tw=0:

Added: ofbiz/trunk/framework/images/webapp/images/dojo/src/flash/flash6/flash6_gateway.fla
URL: http://svn.apache.org/viewvc/ofbiz/trunk/framework/images/webapp/images/dojo/src/flash/flash6/flash6_gateway.fla?view=auto&rev=509273
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Added: ofbiz/trunk/framework/images/webapp/images/dojo/src/flash/flash8/DojoExternalInterface.as
URL: http://svn.apache.org/viewvc/ofbiz/trunk/framework/images/webapp/images/dojo/src/flash/flash8/DojoExternalInterface.as?view=auto&rev=509273
==============================================================================
--- ofbiz/trunk/framework/images/webapp/images/dojo/src/flash/flash8/DojoExternalInterface.as (added)
+++ ofbiz/trunk/framework/images/webapp/images/dojo/src/flash/flash8/DojoExternalInterface.as Mon Feb 19 09:56:06 2007
@@ -0,0 +1,234 @@
+/*
+ Copyright (c) 2004-2006, The Dojo Foundation
+ All Rights Reserved.
+
+ Licensed under the Academic Free License version 2.1 or above OR the
+ modified BSD license. For more information on Dojo licensing, see:
+
+ http://dojotoolkit.org/community/licensing.shtml
+*/
+
+/**
+ A wrapper around Flash 8's ExternalInterface; DojoExternalInterface is needed so that we
+ can do a Flash 6 implementation of ExternalInterface, and be able
+ to support having a single codebase that uses DojoExternalInterface
+ across Flash versions rather than having two seperate source bases,
+ where one uses ExternalInterface and the other uses DojoExternalInterface.
+
+ DojoExternalInterface class does a variety of optimizations to bypass ExternalInterface's
+ unbelievably bad performance so that we can have good performance
+ on Safari; see the blog post
+ http://codinginparadise.org/weblog/2006/02/how-to-speed-up-flash-8s.html
+ for details.
+
+ @author Brad Neuberg, [hidden email]
+*/
+import flash.external.ExternalInterface;
+
+class DojoExternalInterface{
+ public static var available:Boolean;
+ public static var dojoPath = "";
+
+ private static var flashMethods:Array = new Array();
+ private static var numArgs:Number;
+ private static var argData:Array;
+ private static var resultData = null;
+
+ public static function initialize(){
+ // extract the dojo base path
+ DojoExternalInterface.dojoPath = DojoExternalInterface.getDojoPath();
+
+ // see if we need to do an express install
+ var install:ExpressInstall = new ExpressInstall();
+ if(install.needsUpdate){
+ install.init();
+ }
+
+ // register our callback functions
+ ExternalInterface.addCallback("startExec", DojoExternalInterface, startExec);
+ ExternalInterface.addCallback("setNumberArguments", DojoExternalInterface,
+ setNumberArguments);
+ ExternalInterface.addCallback("chunkArgumentData", DojoExternalInterface,
+ chunkArgumentData);
+ ExternalInterface.addCallback("exec", DojoExternalInterface, exec);
+ ExternalInterface.addCallback("getReturnLength", DojoExternalInterface,
+ getReturnLength);
+ ExternalInterface.addCallback("chunkReturnData", DojoExternalInterface,
+ chunkReturnData);
+ ExternalInterface.addCallback("endExec", DojoExternalInterface, endExec);
+
+ // set whether communication is available
+ DojoExternalInterface.available = ExternalInterface.available;
+ DojoExternalInterface.call("loaded");
+ }
+
+ public static function addCallback(methodName:String, instance:Object,
+ method:Function) : Boolean{
+ // register DojoExternalInterface methodName with it's instance
+ DojoExternalInterface.flashMethods[methodName] = instance;
+
+ // tell JavaScript about DojoExternalInterface new method so we can create a proxy
+ ExternalInterface.call("dojo.flash.comm._addExternalInterfaceCallback",
+ methodName);
+
+ return true;
+ }
+
+ public static function call(methodName:String,
+ resultsCallback:Function) : Void{
+ // we might have any number of optional arguments, so we have to
+ // pass them in dynamically; strip out the results callback
+ var parameters = new Array();
+ for(var i = 0; i < arguments.length; i++){
+ if(i != 1){ // skip the callback
+ parameters.push(arguments[i]);
+ }
+ }
+
+ var results = ExternalInterface.call.apply(ExternalInterface, parameters);
+
+ // immediately give the results back, since ExternalInterface is
+ // synchronous
+ if(resultsCallback != null && typeof resultsCallback != "undefined"){
+ resultsCallback.call(null, results);
+ }
+ }
+
+ /**
+ Called by Flash to indicate to JavaScript that we are ready to have
+ our Flash functions called. Calling loaded()
+ will fire the dojo.flash.loaded() event, so that JavaScript can know that
+ Flash has finished loading and adding its callbacks, and can begin to
+ interact with the Flash file.
+ */
+ public static function loaded(){
+ DojoExternalInterface.call("dojo.flash.loaded");
+ }
+
+ public static function startExec():Void{
+ DojoExternalInterface.numArgs = null;
+ DojoExternalInterface.argData = null;
+ DojoExternalInterface.resultData = null;
+ }
+
+ public static function setNumberArguments(numArgs):Void{
+ DojoExternalInterface.numArgs = numArgs;
+ DojoExternalInterface.argData = new Array(DojoExternalInterface.numArgs);
+ }
+
+ public static function chunkArgumentData(value, argIndex:Number):Void{
+ //getURL("javascript:dojo.debug('FLASH: chunkArgumentData, value="+value+", argIndex="+argIndex+"')");
+ var currentValue = DojoExternalInterface.argData[argIndex];
+ if(currentValue == null || typeof currentValue == "undefined"){
+ DojoExternalInterface.argData[argIndex] = value;
+ }else{
+ DojoExternalInter