Added: ofbiz/branches/jquery/framework/images/webapp/images/jquery/plugins/flot/excanvas.js
URL: http://svn.apache.org/viewvc/ofbiz/branches/jquery/framework/images/webapp/images/jquery/plugins/flot/excanvas.js?rev=991209&view=auto ============================================================================== --- ofbiz/branches/jquery/framework/images/webapp/images/jquery/plugins/flot/excanvas.js (added) +++ ofbiz/branches/jquery/framework/images/webapp/images/jquery/plugins/flot/excanvas.js Tue Aug 31 14:44:23 2010 @@ -0,0 +1,1427 @@ +// Copyright 2006 Google Inc. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + + +// Known Issues: +// +// * Patterns only support repeat. +// * Radial gradient are not implemented. The VML version of these look very +// different from the canvas one. +// * Clipping paths are not implemented. +// * Coordsize. The width and height attribute have higher priority than the +// width and height style values which isn't correct. +// * Painting mode isn't implemented. +// * Canvas width/height should is using content-box by default. IE in +// Quirks mode will draw the canvas using border-box. Either change your +// doctype to HTML5 +// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype) +// or use Box Sizing Behavior from WebFX +// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html) +// * Non uniform scaling does not correctly scale strokes. +// * Filling very large shapes (above 5000 points) is buggy. +// * Optimize. There is always room for speed improvements. + +// Only add this code if we do not already have a canvas implementation +if (!document.createElement('canvas').getContext) { + +(function() { + + // alias some functions to make (compiled) code shorter + var m = Math; + var mr = m.round; + var ms = m.sin; + var mc = m.cos; + var abs = m.abs; + var sqrt = m.sqrt; + + // this is used for sub pixel precision + var Z = 10; + var Z2 = Z / 2; + + /** + * This funtion is assigned to the <canvas> elements as element.getContext(). + * @this {HTMLElement} + * @return {CanvasRenderingContext2D_} + */ + function getContext() { + return this.context_ || + (this.context_ = new CanvasRenderingContext2D_(this)); + } + + var slice = Array.prototype.slice; + + /** + * Binds a function to an object. The returned function will always use the + * passed in {@code obj} as {@code this}. + * + * Example: + * + * g = bind(f, obj, a, b) + * g(c, d) // will do f.call(obj, a, b, c, d) + * + * @param {Function} f The function to bind the object to + * @param {Object} obj The object that should act as this when the function + * is called + * @param {*} var_args Rest arguments that will be used as the initial + * arguments when the function is called + * @return {Function} A new function that has bound this + */ + function bind(f, obj, var_args) { + var a = slice.call(arguments, 2); + return function() { + return f.apply(obj, a.concat(slice.call(arguments))); + }; + } + + function encodeHtmlAttribute(s) { + return String(s).replace(/&/g, '&').replace(/"/g, '"'); + } + + function addNamespacesAndStylesheet(doc) { + // create xmlns + if (!doc.namespaces['g_vml_']) { + doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml', + '#default#VML'); + + } + if (!doc.namespaces['g_o_']) { + doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office', + '#default#VML'); + } + + // Setup default CSS. Only add one style sheet per document + if (!doc.styleSheets['ex_canvas_']) { + var ss = doc.createStyleSheet(); + ss.owningElement.id = 'ex_canvas_'; + ss.cssText = 'canvas{display:inline-block;overflow:hidden;' + + // default size is 300x150 in Gecko and Opera + 'text-align:left;width:300px;height:150px}'; + } + } + + // Add namespaces and stylesheet at startup. + addNamespacesAndStylesheet(document); + + var G_vmlCanvasManager_ = { + init: function(opt_doc) { + if (/MSIE/.test(navigator.userAgent) && !window.opera) { + var doc = opt_doc || document; + // Create a dummy element so that IE will allow canvas elements to be + // recognized. + doc.createElement('canvas'); + doc.attachEvent('onreadystatechange', bind(this.init_, this, doc)); + } + }, + + init_: function(doc) { + // find all canvas elements + var els = doc.getElementsByTagName('canvas'); + for (var i = 0; i < els.length; i++) { + this.initElement(els[i]); + } + }, + + /** + * Public initializes a canvas element so that it can be used as canvas + * element from now on. This is called automatically before the page is + * loaded but if you are creating elements using createElement you need to + * make sure this is called on the element. + * @param {HTMLElement} el The canvas element to initialize. + * @return {HTMLElement} the element that was created. + */ + initElement: function(el) { + if (!el.getContext) { + el.getContext = getContext; + + // Add namespaces and stylesheet to document of the element. + addNamespacesAndStylesheet(el.ownerDocument); + + // Remove fallback content. There is no way to hide text nodes so we + // just remove all childNodes. We could hide all elements and remove + // text nodes but who really cares about the fallback content. + el.innerHTML = ''; + + // do not use inline function because that will leak memory + el.attachEvent('onpropertychange', onPropertyChange); + el.attachEvent('onresize', onResize); + + var attrs = el.attributes; + if (attrs.width && attrs.width.specified) { + // TODO: use runtimeStyle and coordsize + // el.getContext().setWidth_(attrs.width.nodeValue); + el.style.width = attrs.width.nodeValue + 'px'; + } else { + el.width = el.clientWidth; + } + if (attrs.height && attrs.height.specified) { + // TODO: use runtimeStyle and coordsize + // el.getContext().setHeight_(attrs.height.nodeValue); + el.style.height = attrs.height.nodeValue + 'px'; + } else { + el.height = el.clientHeight; + } + //el.getContext().setCoordsize_() + } + return el; + } + }; + + function onPropertyChange(e) { + var el = e.srcElement; + + switch (e.propertyName) { + case 'width': + el.getContext().clearRect(); + el.style.width = el.attributes.width.nodeValue + 'px'; + // In IE8 this does not trigger onresize. + el.firstChild.style.width = el.clientWidth + 'px'; + break; + case 'height': + el.getContext().clearRect(); + el.style.height = el.attributes.height.nodeValue + 'px'; + el.firstChild.style.height = el.clientHeight + 'px'; + break; + } + } + + function onResize(e) { + var el = e.srcElement; + if (el.firstChild) { + el.firstChild.style.width = el.clientWidth + 'px'; + el.firstChild.style.height = el.clientHeight + 'px'; + } + } + + G_vmlCanvasManager_.init(); + + // precompute "00" to "FF" + var decToHex = []; + for (var i = 0; i < 16; i++) { + for (var j = 0; j < 16; j++) { + decToHex[i * 16 + j] = i.toString(16) + j.toString(16); + } + } + + function createMatrixIdentity() { + return [ + [1, 0, 0], + [0, 1, 0], + [0, 0, 1] + ]; + } + + function matrixMultiply(m1, m2) { + var result = createMatrixIdentity(); + + for (var x = 0; x < 3; x++) { + for (var y = 0; y < 3; y++) { + var sum = 0; + + for (var z = 0; z < 3; z++) { + sum += m1[x][z] * m2[z][y]; + } + + result[x][y] = sum; + } + } + return result; + } + + function copyState(o1, o2) { + o2.fillStyle = o1.fillStyle; + o2.lineCap = o1.lineCap; + o2.lineJoin = o1.lineJoin; + o2.lineWidth = o1.lineWidth; + o2.miterLimit = o1.miterLimit; + o2.shadowBlur = o1.shadowBlur; + o2.shadowColor = o1.shadowColor; + o2.shadowOffsetX = o1.shadowOffsetX; + o2.shadowOffsetY = o1.shadowOffsetY; + o2.strokeStyle = o1.strokeStyle; + o2.globalAlpha = o1.globalAlpha; + o2.font = o1.font; + o2.textAlign = o1.textAlign; + o2.textBaseline = o1.textBaseline; + o2.arcScaleX_ = o1.arcScaleX_; + o2.arcScaleY_ = o1.arcScaleY_; + o2.lineScale_ = o1.lineScale_; + } + + var colorData = { + aliceblue: '#F0F8FF', + antiquewhite: '#FAEBD7', + aquamarine: '#7FFFD4', + azure: '#F0FFFF', + beige: '#F5F5DC', + bisque: '#FFE4C4', + black: '#000000', + blanchedalmond: '#FFEBCD', + blueviolet: '#8A2BE2', + brown: '#A52A2A', + burlywood: '#DEB887', + cadetblue: '#5F9EA0', + chartreuse: '#7FFF00', + chocolate: '#D2691E', + coral: '#FF7F50', + cornflowerblue: '#6495ED', + cornsilk: '#FFF8DC', + crimson: '#DC143C', + cyan: '#00FFFF', + darkblue: '#00008B', + darkcyan: '#008B8B', + darkgoldenrod: '#B8860B', + darkgray: '#A9A9A9', + darkgreen: '#006400', + darkgrey: '#A9A9A9', + darkkhaki: '#BDB76B', + darkmagenta: '#8B008B', + darkolivegreen: '#556B2F', + darkorange: '#FF8C00', + darkorchid: '#9932CC', + darkred: '#8B0000', + darksalmon: '#E9967A', + darkseagreen: '#8FBC8F', + darkslateblue: '#483D8B', + darkslategray: '#2F4F4F', + darkslategrey: '#2F4F4F', + darkturquoise: '#00CED1', + darkviolet: '#9400D3', + deeppink: '#FF1493', + deepskyblue: '#00BFFF', + dimgray: '#696969', + dimgrey: '#696969', + dodgerblue: '#1E90FF', + firebrick: '#B22222', + floralwhite: '#FFFAF0', + forestgreen: '#228B22', + gainsboro: '#DCDCDC', + ghostwhite: '#F8F8FF', + gold: '#FFD700', + goldenrod: '#DAA520', + grey: '#808080', + greenyellow: '#ADFF2F', + honeydew: '#F0FFF0', + hotpink: '#FF69B4', + indianred: '#CD5C5C', + indigo: '#4B0082', + ivory: '#FFFFF0', + khaki: '#F0E68C', + lavender: '#E6E6FA', + lavenderblush: '#FFF0F5', + lawngreen: '#7CFC00', + lemonchiffon: '#FFFACD', + lightblue: '#ADD8E6', + lightcoral: '#F08080', + lightcyan: '#E0FFFF', + lightgoldenrodyellow: '#FAFAD2', + lightgreen: '#90EE90', + lightgrey: '#D3D3D3', + lightpink: '#FFB6C1', + lightsalmon: '#FFA07A', + lightseagreen: '#20B2AA', + lightskyblue: '#87CEFA', + lightslategray: '#778899', + lightslategrey: '#778899', + lightsteelblue: '#B0C4DE', + lightyellow: '#FFFFE0', + limegreen: '#32CD32', + linen: '#FAF0E6', + magenta: '#FF00FF', + mediumaquamarine: '#66CDAA', + mediumblue: '#0000CD', + mediumorchid: '#BA55D3', + mediumpurple: '#9370DB', + mediumseagreen: '#3CB371', + mediumslateblue: '#7B68EE', + mediumspringgreen: '#00FA9A', + mediumturquoise: '#48D1CC', + mediumvioletred: '#C71585', + midnightblue: '#191970', + mintcream: '#F5FFFA', + mistyrose: '#FFE4E1', + moccasin: '#FFE4B5', + navajowhite: '#FFDEAD', + oldlace: '#FDF5E6', + olivedrab: '#6B8E23', + orange: '#FFA500', + orangered: '#FF4500', + orchid: '#DA70D6', + palegoldenrod: '#EEE8AA', + palegreen: '#98FB98', + paleturquoise: '#AFEEEE', + palevioletred: '#DB7093', + papayawhip: '#FFEFD5', + peachpuff: '#FFDAB9', + peru: '#CD853F', + pink: '#FFC0CB', + plum: '#DDA0DD', + powderblue: '#B0E0E6', + rosybrown: '#BC8F8F', + royalblue: '#4169E1', + saddlebrown: '#8B4513', + salmon: '#FA8072', + sandybrown: '#F4A460', + seagreen: '#2E8B57', + seashell: '#FFF5EE', + sienna: '#A0522D', + skyblue: '#87CEEB', + slateblue: '#6A5ACD', + slategray: '#708090', + slategrey: '#708090', + snow: '#FFFAFA', + springgreen: '#00FF7F', + steelblue: '#4682B4', + tan: '#D2B48C', + thistle: '#D8BFD8', + tomato: '#FF6347', + turquoise: '#40E0D0', + violet: '#EE82EE', + wheat: '#F5DEB3', + whitesmoke: '#F5F5F5', + yellowgreen: '#9ACD32' + }; + + + function getRgbHslContent(styleString) { + var start = styleString.indexOf('(', 3); + var end = styleString.indexOf(')', start + 1); + var parts = styleString.substring(start + 1, end).split(','); + // add alpha if needed + if (parts.length == 4 && styleString.substr(3, 1) == 'a') { + alpha = Number(parts[3]); + } else { + parts[3] = 1; + } + return parts; + } + + function percent(s) { + return parseFloat(s) / 100; + } + + function clamp(v, min, max) { + return Math.min(max, Math.max(min, v)); + } + + function hslToRgb(parts){ + var r, g, b; + h = parseFloat(parts[0]) / 360 % 360; + if (h < 0) + h++; + s = clamp(percent(parts[1]), 0, 1); + l = clamp(percent(parts[2]), 0, 1); + if (s == 0) { + r = g = b = l; // achromatic + } else { + var q = l < 0.5 ? l * (1 + s) : l + s - l * s; + var p = 2 * l - q; + r = hueToRgb(p, q, h + 1 / 3); + g = hueToRgb(p, q, h); + b = hueToRgb(p, q, h - 1 / 3); + } + + return '#' + decToHex[Math.floor(r * 255)] + + decToHex[Math.floor(g * 255)] + + decToHex[Math.floor(b * 255)]; + } + + function hueToRgb(m1, m2, h) { + if (h < 0) + h++; + if (h > 1) + h--; + + if (6 * h < 1) + return m1 + (m2 - m1) * 6 * h; + else if (2 * h < 1) + return m2; + else if (3 * h < 2) + return m1 + (m2 - m1) * (2 / 3 - h) * 6; + else + return m1; + } + + function processStyle(styleString) { + var str, alpha = 1; + + styleString = String(styleString); + if (styleString.charAt(0) == '#') { + str = styleString; + } else if (/^rgb/.test(styleString)) { + var parts = getRgbHslContent(styleString); + var str = '#', n; + for (var i = 0; i < 3; i++) { + if (parts[i].indexOf('%') != -1) { + n = Math.floor(percent(parts[i]) * 255); + } else { + n = Number(parts[i]); + } + str += decToHex[clamp(n, 0, 255)]; + } + alpha = parts[3]; + } else if (/^hsl/.test(styleString)) { + var parts = getRgbHslContent(styleString); + str = hslToRgb(parts); + alpha = parts[3]; + } else { + str = colorData[styleString] || styleString; + } + return {color: str, alpha: alpha}; + } + + var DEFAULT_STYLE = { + style: 'normal', + variant: 'normal', + weight: 'normal', + size: 10, + family: 'sans-serif' + }; + + // Internal text style cache + var fontStyleCache = {}; + + function processFontStyle(styleString) { + if (fontStyleCache[styleString]) { + return fontStyleCache[styleString]; + } + + var el = document.createElement('div'); + var style = el.style; + try { + style.font = styleString; + } catch (ex) { + // Ignore failures to set to invalid font. + } + + return fontStyleCache[styleString] = { + style: style.fontStyle || DEFAULT_STYLE.style, + variant: style.fontVariant || DEFAULT_STYLE.variant, + weight: style.fontWeight || DEFAULT_STYLE.weight, + size: style.fontSize || DEFAULT_STYLE.size, + family: style.fontFamily || DEFAULT_STYLE.family + }; + } + + function getComputedStyle(style, element) { + var computedStyle = {}; + + for (var p in style) { + computedStyle[p] = style[p]; + } + + // Compute the size + var canvasFontSize = parseFloat(element.currentStyle.fontSize), + fontSize = parseFloat(style.size); + + if (typeof style.size == 'number') { + computedStyle.size = style.size; + } else if (style.size.indexOf('px') != -1) { + computedStyle.size = fontSize; + } else if (style.size.indexOf('em') != -1) { + computedStyle.size = canvasFontSize * fontSize; + } else if(style.size.indexOf('%') != -1) { + computedStyle.size = (canvasFontSize / 100) * fontSize; + } else if (style.size.indexOf('pt') != -1) { + computedStyle.size = fontSize / .75; + } else { + computedStyle.size = canvasFontSize; + } + + // Different scaling between normal text and VML text. This was found using + // trial and error to get the same size as non VML text. + computedStyle.size *= 0.981; + + return computedStyle; + } + + function buildStyle(style) { + return style.style + ' ' + style.variant + ' ' + style.weight + ' ' + + style.size + 'px ' + style.family; + } + + function processLineCap(lineCap) { + switch (lineCap) { + case 'butt': + return 'flat'; + case 'round': + return 'round'; + case 'square': + default: + return 'square'; + } + } + + /** + * This class implements CanvasRenderingContext2D interface as described by + * the WHATWG. + * @param {HTMLElement} surfaceElement The element that the 2D context should + * be associated with + */ + function CanvasRenderingContext2D_(surfaceElement) { + this.m_ = createMatrixIdentity(); + + this.mStack_ = []; + this.aStack_ = []; + this.currentPath_ = []; + + // Canvas context properties + this.strokeStyle = '#000'; + this.fillStyle = '#000'; + + this.lineWidth = 1; + this.lineJoin = 'miter'; + this.lineCap = 'butt'; + this.miterLimit = Z * 1; + this.globalAlpha = 1; + this.font = '10px sans-serif'; + this.textAlign = 'left'; + this.textBaseline = 'alphabetic'; + this.canvas = surfaceElement; + + var el = surfaceElement.ownerDocument.createElement('div'); + el.style.width = surfaceElement.clientWidth + 'px'; + el.style.height = surfaceElement.clientHeight + 'px'; + el.style.overflow = 'hidden'; + el.style.position = 'absolute'; + surfaceElement.appendChild(el); + + this.element_ = el; + this.arcScaleX_ = 1; + this.arcScaleY_ = 1; + this.lineScale_ = 1; + } + + var contextPrototype = CanvasRenderingContext2D_.prototype; + contextPrototype.clearRect = function() { + if (this.textMeasureEl_) { + this.textMeasureEl_.removeNode(true); + this.textMeasureEl_ = null; + } + this.element_.innerHTML = ''; + }; + + contextPrototype.beginPath = function() { + // TODO: Branch current matrix so that save/restore has no effect + // as per safari docs. + this.currentPath_ = []; + }; + + contextPrototype.moveTo = function(aX, aY) { + var p = this.getCoords_(aX, aY); + this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y}); + this.currentX_ = p.x; + this.currentY_ = p.y; + }; + + contextPrototype.lineTo = function(aX, aY) { + var p = this.getCoords_(aX, aY); + this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y}); + + this.currentX_ = p.x; + this.currentY_ = p.y; + }; + + contextPrototype.bezierCurveTo = function(aCP1x, aCP1y, + aCP2x, aCP2y, + aX, aY) { + var p = this.getCoords_(aX, aY); + var cp1 = this.getCoords_(aCP1x, aCP1y); + var cp2 = this.getCoords_(aCP2x, aCP2y); + bezierCurveTo(this, cp1, cp2, p); + }; + + // Helper function that takes the already fixed cordinates. + function bezierCurveTo(self, cp1, cp2, p) { + self.currentPath_.push({ + type: 'bezierCurveTo', + cp1x: cp1.x, + cp1y: cp1.y, + cp2x: cp2.x, + cp2y: cp2.y, + x: p.x, + y: p.y + }); + self.currentX_ = p.x; + self.currentY_ = p.y; + } + + contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) { + // the following is lifted almost directly from + // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes + + var cp = this.getCoords_(aCPx, aCPy); + var p = this.getCoords_(aX, aY); + + var cp1 = { + x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_), + y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_) + }; + var cp2 = { + x: cp1.x + (p.x - this.currentX_) / 3.0, + y: cp1.y + (p.y - this.currentY_) / 3.0 + }; + + bezierCurveTo(this, cp1, cp2, p); + }; + + contextPrototype.arc = function(aX, aY, aRadius, + aStartAngle, aEndAngle, aClockwise) { + aRadius *= Z; + var arcType = aClockwise ? 'at' : 'wa'; + + var xStart = aX + mc(aStartAngle) * aRadius - Z2; + var yStart = aY + ms(aStartAngle) * aRadius - Z2; + + var xEnd = aX + mc(aEndAngle) * aRadius - Z2; + var yEnd = aY + ms(aEndAngle) * aRadius - Z2; + + // IE won't render arches drawn counter clockwise if xStart == xEnd. + if (xStart == xEnd && !aClockwise) { + xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something + // that can be represented in binary + } + + var p = this.getCoords_(aX, aY); + var pStart = this.getCoords_(xStart, yStart); + var pEnd = this.getCoords_(xEnd, yEnd); + + this.currentPath_.push({type: arcType, + x: p.x, + y: p.y, + radius: aRadius, + xStart: pStart.x, + yStart: pStart.y, + xEnd: pEnd.x, + yEnd: pEnd.y}); + + }; + + contextPrototype.rect = function(aX, aY, aWidth, aHeight) { + this.moveTo(aX, aY); + this.lineTo(aX + aWidth, aY); + this.lineTo(aX + aWidth, aY + aHeight); + this.lineTo(aX, aY + aHeight); + this.closePath(); + }; + + contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) { + var oldPath = this.currentPath_; + this.beginPath(); + + this.moveTo(aX, aY); + this.lineTo(aX + aWidth, aY); + this.lineTo(aX + aWidth, aY + aHeight); + this.lineTo(aX, aY + aHeight); + this.closePath(); + this.stroke(); + + this.currentPath_ = oldPath; + }; + + contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) { + var oldPath = this.currentPath_; + this.beginPath(); + + this.moveTo(aX, aY); + this.lineTo(aX + aWidth, aY); + this.lineTo(aX + aWidth, aY + aHeight); + this.lineTo(aX, aY + aHeight); + this.closePath(); + this.fill(); + + this.currentPath_ = oldPath; + }; + + contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) { + var gradient = new CanvasGradient_('gradient'); + gradient.x0_ = aX0; + gradient.y0_ = aY0; + gradient.x1_ = aX1; + gradient.y1_ = aY1; + return gradient; + }; + + contextPrototype.createRadialGradient = function(aX0, aY0, aR0, + aX1, aY1, aR1) { + var gradient = new CanvasGradient_('gradientradial'); + gradient.x0_ = aX0; + gradient.y0_ = aY0; + gradient.r0_ = aR0; + gradient.x1_ = aX1; + gradient.y1_ = aY1; + gradient.r1_ = aR1; + return gradient; + }; + + contextPrototype.drawImage = function(image, var_args) { + var dx, dy, dw, dh, sx, sy, sw, sh; + + // to find the original width we overide the width and height + var oldRuntimeWidth = image.runtimeStyle.width; + var oldRuntimeHeight = image.runtimeStyle.height; + image.runtimeStyle.width = 'auto'; + image.runtimeStyle.height = 'auto'; + + // get the original size + var w = image.width; + var h = image.height; + + // and remove overides + image.runtimeStyle.width = oldRuntimeWidth; + image.runtimeStyle.height = oldRuntimeHeight; + + if (arguments.length == 3) { + dx = arguments[1]; + dy = arguments[2]; + sx = sy = 0; + sw = dw = w; + sh = dh = h; + } else if (arguments.length == 5) { + dx = arguments[1]; + dy = arguments[2]; + dw = arguments[3]; + dh = arguments[4]; + sx = sy = 0; + sw = w; + sh = h; + } else if (arguments.length == 9) { + sx = arguments[1]; + sy = arguments[2]; + sw = arguments[3]; + sh = arguments[4]; + dx = arguments[5]; + dy = arguments[6]; + dw = arguments[7]; + dh = arguments[8]; + } else { + throw Error('Invalid number of arguments'); + } + + var d = this.getCoords_(dx, dy); + + var w2 = sw / 2; + var h2 = sh / 2; + + var vmlStr = []; + + var W = 10; + var H = 10; + + // For some reason that I've now forgotten, using divs didn't work + vmlStr.push(' <g_vml_:group', + ' coordsize="', Z * W, ',', Z * H, '"', + ' coordorigin="0,0"' , + ' style="width:', W, 'px;height:', H, 'px;position:absolute;'); + + // If filters are necessary (rotation exists), create them + // filters are bog-slow, so only create them if abbsolutely necessary + // The following check doesn't account for skews (which don't exist + // in the canvas spec (yet) anyway. + + if (this.m_[0][0] != 1 || this.m_[0][1] || + this.m_[1][1] != 1 || this.m_[1][0]) { + var filter = []; + + // Note the 12/21 reversal + filter.push('M11=', this.m_[0][0], ',', + 'M12=', this.m_[1][0], ',', + 'M21=', this.m_[0][1], ',', + 'M22=', this.m_[1][1], ',', + 'Dx=', mr(d.x / Z), ',', + 'Dy=', mr(d.y / Z), ''); + + // Bounding box calculation (need to minimize displayed area so that + // filters don't waste time on unused pixels. + var max = d; + var c2 = this.getCoords_(dx + dw, dy); + var c3 = this.getCoords_(dx, dy + dh); + var c4 = this.getCoords_(dx + dw, dy + dh); + + max.x = m.max(max.x, c2.x, c3.x, c4.x); + max.y = m.max(max.y, c2.y, c3.y, c4.y); + + vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z), + 'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(', + filter.join(''), ", sizingmethod='clip');"); + + } else { + vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;'); + } + + vmlStr.push(' ">' , + '<g_vml_:image src="', image.src, '"', + ' style="width:', Z * dw, 'px;', + ' height:', Z * dh, 'px"', + ' cropleft="', sx / w, '"', + ' croptop="', sy / h, '"', + ' cropright="', (w - sx - sw) / w, '"', + ' cropbottom="', (h - sy - sh) / h, '"', + ' />', + '</g_vml_:group>'); + + this.element_.insertAdjacentHTML('BeforeEnd', vmlStr.join('')); + }; + + contextPrototype.stroke = function(aFill) { + var W = 10; + var H = 10; + // Divide the shape into chunks if it's too long because IE has a limit + // somewhere for how long a VML shape can be. This simple division does + // not work with fills, only strokes, unfortunately. + var chunkSize = 5000; + + var min = {x: null, y: null}; + var max = {x: null, y: null}; + + for (var j = 0; j < this.currentPath_.length; j += chunkSize) { + var lineStr = []; + var lineOpen = false; + + lineStr.push('<g_vml_:shape', + ' filled="', !!aFill, '"', + ' style="position:absolute;width:', W, 'px;height:', H, 'px;"', + ' coordorigin="0,0"', + ' coordsize="', Z * W, ',', Z * H, '"', + ' stroked="', !aFill, '"', + ' path="'); + + var newSeq = false; + + for (var i = j; i < Math.min(j + chunkSize, this.currentPath_.length); i++) { + if (i % chunkSize == 0 && i > 0) { // move into position for next chunk + lineStr.push(' m ', mr(this.currentPath_[i-1].x), ',', mr(this.currentPath_[i-1].y)); + } + + var p = this.currentPath_[i]; + var c; + + switch (p.type) { + case 'moveTo': + c = p; + lineStr.push(' m ', mr(p.x), ',', mr(p.y)); + break; + case 'lineTo': + lineStr.push(' l ', mr(p.x), ',', mr(p.y)); + break; + case 'close': + lineStr.push(' x '); + p = null; + break; + case 'bezierCurveTo': + lineStr.push(' c ', + mr(p.cp1x), ',', mr(p.cp1y), ',', + mr(p.cp2x), ',', mr(p.cp2y), ',', + mr(p.x), ',', mr(p.y)); + break; + case 'at': + case 'wa': + lineStr.push(' ', p.type, ' ', + mr(p.x - this.arcScaleX_ * p.radius), ',', + mr(p.y - this.arcScaleY_ * p.radius), ' ', + mr(p.x + this.arcScaleX_ * p.radius), ',', + mr(p.y + this.arcScaleY_ * p.radius), ' ', + mr(p.xStart), ',', mr(p.yStart), ' ', + mr(p.xEnd), ',', mr(p.yEnd)); + break; + } + + + // TODO: Following is broken for curves due to + // move to proper paths. + + // Figure out dimensions so we can do gradient fills + // properly + if (p) { + if (min.x == null || p.x < min.x) { + min.x = p.x; + } + if (max.x == null || p.x > max.x) { + max.x = p.x; + } + if (min.y == null || p.y < min.y) { + min.y = p.y; + } + if (max.y == null || p.y > max.y) { + max.y = p.y; + } + } + } + lineStr.push(' ">'); + + if (!aFill) { + appendStroke(this, lineStr); + } else { + appendFill(this, lineStr, min, max); + } + + lineStr.push('</g_vml_:shape>'); + + this.element_.insertAdjacentHTML('beforeEnd', lineStr.join('')); + } + }; + + function appendStroke(ctx, lineStr) { + var a = processStyle(ctx.strokeStyle); + var color = a.color; + var opacity = a.alpha * ctx.globalAlpha; + var lineWidth = ctx.lineScale_ * ctx.lineWidth; + + // VML cannot correctly render a line if the width is less than 1px. + // In that case, we dilute the color to make the line look thinner. + if (lineWidth < 1) { + opacity *= lineWidth; + } + + lineStr.push( + '<g_vml_:stroke', + ' opacity="', opacity, '"', + ' joinstyle="', ctx.lineJoin, '"', + ' miterlimit="', ctx.miterLimit, '"', + ' endcap="', processLineCap(ctx.lineCap), '"', + ' weight="', lineWidth, 'px"', + ' color="', color, '" />' + ); + } + + function appendFill(ctx, lineStr, min, max) { + var fillStyle = ctx.fillStyle; + var arcScaleX = ctx.arcScaleX_; + var arcScaleY = ctx.arcScaleY_; + var width = max.x - min.x; + var height = max.y - min.y; + if (fillStyle instanceof CanvasGradient_) { + // TODO: Gradients transformed with the transformation matrix. + var angle = 0; + var focus = {x: 0, y: 0}; + + // additional offset + var shift = 0; + // scale factor for offset + var expansion = 1; + + if (fillStyle.type_ == 'gradient') { + var x0 = fillStyle.x0_ / arcScaleX; + var y0 = fillStyle.y0_ / arcScaleY; + var x1 = fillStyle.x1_ / arcScaleX; + var y1 = fillStyle.y1_ / arcScaleY; + var p0 = ctx.getCoords_(x0, y0); + var p1 = ctx.getCoords_(x1, y1); + var dx = p1.x - p0.x; + var dy = p1.y - p0.y; + angle = Math.atan2(dx, dy) * 180 / Math.PI; + + // The angle should be a non-negative number. + if (angle < 0) { + angle += 360; + } + + // Very small angles produce an unexpected result because they are + // converted to a scientific notation string. + if (angle < 1e-6) { + angle = 0; + } + } else { + var p0 = ctx.getCoords_(fillStyle.x0_, fillStyle.y0_); + focus = { + x: (p0.x - min.x) / width, + y: (p0.y - min.y) / height + }; + + width /= arcScaleX * Z; + height /= arcScaleY * Z; + var dimension = m.max(width, height); + shift = 2 * fillStyle.r0_ / dimension; + expansion = 2 * fillStyle.r1_ / dimension - shift; + } + + // We need to sort the color stops in ascending order by offset, + // otherwise IE won't interpret it correctly. + var stops = fillStyle.colors_; + stops.sort(function(cs1, cs2) { + return cs1.offset - cs2.offset; + }); + + var length = stops.length; + var color1 = stops[0].color; + var color2 = stops[length - 1].color; + var opacity1 = stops[0].alpha * ctx.globalAlpha; + var opacity2 = stops[length - 1].alpha * ctx.globalAlpha; + + var colors = []; + for (var i = 0; i < length; i++) { + var stop = stops[i]; + colors.push(stop.offset * expansion + shift + ' ' + stop.color); + } + + // When colors attribute is used, the meanings of opacity and o:opacity2 + // are reversed. + lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"', + ' method="none" focus="100%"', + ' color="', color1, '"', + ' color2="', color2, '"', + ' colors="', colors.join(','), '"', + ' opacity="', opacity2, '"', + ' g_o_:opacity2="', opacity1, '"', + ' angle="', angle, '"', + ' focusposition="', focus.x, ',', focus.y, '" />'); + } else if (fillStyle instanceof CanvasPattern_) { + if (width && height) { + var deltaLeft = -min.x; + var deltaTop = -min.y; + lineStr.push('<g_vml_:fill', + ' position="', + deltaLeft / width * arcScaleX * arcScaleX, ',', + deltaTop / height * arcScaleY * arcScaleY, '"', + ' type="tile"', + // TODO: Figure out the correct size to fit the scale. + //' size="', w, 'px ', h, 'px"', + ' src="', fillStyle.src_, '" />'); + } + } else { + var a = processStyle(ctx.fillStyle); + var color = a.color; + var opacity = a.alpha * ctx.globalAlpha; + lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, + '" />'); + } + } + + contextPrototype.fill = function() { + this.stroke(true); + }; + + contextPrototype.closePath = function() { + this.currentPath_.push({type: 'close'}); + }; + + /** + * @private + */ + contextPrototype.getCoords_ = function(aX, aY) { + var m = this.m_; + return { + x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2, + y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2 + }; + }; + + contextPrototype.save = function() { + var o = {}; + copyState(this, o); + this.aStack_.push(o); + this.mStack_.push(this.m_); + this.m_ = matrixMultiply(createMatrixIdentity(), this.m_); + }; + + contextPrototype.restore = function() { + if (this.aStack_.length) { + copyState(this.aStack_.pop(), this); + this.m_ = this.mStack_.pop(); + } + }; + + function matrixIsFinite(m) { + return isFinite(m[0][0]) && isFinite(m[0][1]) && + isFinite(m[1][0]) && isFinite(m[1][1]) && + isFinite(m[2][0]) && isFinite(m[2][1]); + } + + function setM(ctx, m, updateLineScale) { + if (!matrixIsFinite(m)) { + return; + } + ctx.m_ = m; + + if (updateLineScale) { + // Get the line scale. + // Determinant of this.m_ means how much the area is enlarged by the + // transformation. So its square root can be used as a scale factor + // for width. + var det = m[0][0] * m[1][1] - m[0][1] * m[1][0]; + ctx.lineScale_ = sqrt(abs(det)); + } + } + + contextPrototype.translate = function(aX, aY) { + var m1 = [ + [1, 0, 0], + [0, 1, 0], + [aX, aY, 1] + ]; + + setM(this, matrixMultiply(m1, this.m_), false); + }; + + contextPrototype.rotate = function(aRot) { + var c = mc(aRot); + var s = ms(aRot); + + var m1 = [ + [c, s, 0], + [-s, c, 0], + [0, 0, 1] + ]; + + setM(this, matrixMultiply(m1, this.m_), false); + }; + + contextPrototype.scale = function(aX, aY) { + this.arcScaleX_ *= aX; + this.arcScaleY_ *= aY; + var m1 = [ + [aX, 0, 0], + [0, aY, 0], + [0, 0, 1] + ]; + + setM(this, matrixMultiply(m1, this.m_), true); + }; + + contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) { + var m1 = [ + [m11, m12, 0], + [m21, m22, 0], + [dx, dy, 1] + ]; + + setM(this, matrixMultiply(m1, this.m_), true); + }; + + contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) { + var m = [ + [m11, m12, 0], + [m21, m22, 0], + [dx, dy, 1] + ]; + + setM(this, m, true); + }; + + /** + * The text drawing function. + * The maxWidth argument isn't taken in account, since no browser supports + * it yet. + */ + contextPrototype.drawText_ = function(text, x, y, maxWidth, stroke) { + var m = this.m_, + delta = 1000, + left = 0, + right = delta, + offset = {x: 0, y: 0}, + lineStr = []; + + var fontStyle = getComputedStyle(processFontStyle(this.font), + this.element_); + + var fontStyleString = buildStyle(fontStyle); + + var elementStyle = this.element_.currentStyle; + var textAlign = this.textAlign.toLowerCase(); + switch (textAlign) { + case 'left': + case 'center': + case 'right': + break; + case 'end': + textAlign = elementStyle.direction == 'ltr' ? 'right' : 'left'; + break; + case 'start': + textAlign = elementStyle.direction == 'rtl' ? 'right' : 'left'; + break; + default: + textAlign = 'left'; + } + + // 1.75 is an arbitrary number, as there is no info about the text baseline + switch (this.textBaseline) { + case 'hanging': + case 'top': + offset.y = fontStyle.size / 1.75; + break; + case 'middle': + break; + default: + case null: + case 'alphabetic': + case 'ideographic': + case 'bottom': + offset.y = -fontStyle.size / 2.25; + break; + } + + switch(textAlign) { + case 'right': + left = delta; + right = 0.05; + break; + case 'center': + left = right = delta / 2; + break; + } + + var d = this.getCoords_(x + offset.x, y + offset.y); + + lineStr.push('<g_vml_:line from="', -left ,' 0" to="', right ,' 0.05" ', + ' coordsize="100 100" coordorigin="0 0"', + ' filled="', !stroke, '" stroked="', !!stroke, + '" style="position:absolute;width:1px;height:1px;">'); + + if (stroke) { + appendStroke(this, lineStr); + } else { + // TODO: Fix the min and max params. + appendFill(this, lineStr, {x: -left, y: 0}, + {x: right, y: fontStyle.size}); + } + + var skewM = m[0][0].toFixed(3) + ',' + m[1][0].toFixed(3) + ',' + + m[0][1].toFixed(3) + ',' + m[1][1].toFixed(3) + ',0,0'; + + var skewOffset = mr(d.x / Z) + ',' + mr(d.y / Z); + + lineStr.push('<g_vml_:skew on="t" matrix="', skewM ,'" ', + ' offset="', skewOffset, '" origin="', left ,' 0" />', + '<g_vml_:path textpathok="true" />', + '<g_vml_:textpath on="true" string="', + encodeHtmlAttribute(text), + '" style="v-text-align:', textAlign, + ';font:', encodeHtmlAttribute(fontStyleString), + '" /></g_vml_:line>'); + + this.element_.insertAdjacentHTML('beforeEnd', lineStr.join('')); + }; + + contextPrototype.fillText = function(text, x, y, maxWidth) { + this.drawText_(text, x, y, maxWidth, false); + }; + + contextPrototype.strokeText = function(text, x, y, maxWidth) { + this.drawText_(text, x, y, maxWidth, true); + }; + + contextPrototype.measureText = function(text) { + if (!this.textMeasureEl_) { + var s = '<span style="position:absolute;' + + 'top:-20000px;left:0;padding:0;margin:0;border:none;' + + 'white-space:pre;"></span>'; + this.element_.insertAdjacentHTML('beforeEnd', s); + this.textMeasureEl_ = this.element_.lastChild; + } + var doc = this.element_.ownerDocument; + this.textMeasureEl_.innerHTML = ''; + this.textMeasureEl_.style.font = this.font; + // Don't use innerHTML or innerText because they allow markup/whitespace. + this.textMeasureEl_.appendChild(doc.createTextNode(text)); + return {width: this.textMeasureEl_.offsetWidth}; + }; + + /******** STUBS ********/ + contextPrototype.clip = function() { + // TODO: Implement + }; + + contextPrototype.arcTo = function() { + // TODO: Implement + }; + + contextPrototype.createPattern = function(image, repetition) { + return new CanvasPattern_(image, repetition); + }; + + // Gradient / Pattern Stubs + function CanvasGradient_(aType) { + this.type_ = aType; + this.x0_ = 0; + this.y0_ = 0; + this.r0_ = 0; + this.x1_ = 0; + this.y1_ = 0; + this.r1_ = 0; + this.colors_ = []; + } + + CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) { + aColor = processStyle(aColor); + this.colors_.push({offset: aOffset, + color: aColor.color, + alpha: aColor.alpha}); + }; + + function CanvasPattern_(image, repetition) { + assertImageIsValid(image); + switch (repetition) { + case 'repeat': + case null: + case '': + this.repetition_ = 'repeat'; + break + case 'repeat-x': + case 'repeat-y': + case 'no-repeat': + this.repetition_ = repetition; + break; + default: + throwException('SYNTAX_ERR'); + } + + this.src_ = image.src; + this.width_ = image.width; + this.height_ = image.height; + } + + function throwException(s) { + throw new DOMException_(s); + } + + function assertImageIsValid(img) { + if (!img || img.nodeType != 1 || img.tagName != 'IMG') { + throwException('TYPE_MISMATCH_ERR'); + } + if (img.readyState != 'complete') { + throwException('INVALID_STATE_ERR'); + } + } + + function DOMException_(s) { + this.code = this[s]; + this.message = s +': DOM 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------------------------------------------------------------------------------ svn:keywords = Date Rev Author URL Id Propchange: ofbiz/branches/jquery/framework/images/webapp/images/jquery/plugins/flot/excanvas.min.js ------------------------------------------------------------------------------ svn:mime-type = text/plain Added: ofbiz/branches/jquery/framework/images/webapp/images/jquery/plugins/flot/jquery.colorhelpers.js URL: http://svn.apache.org/viewvc/ofbiz/branches/jquery/framework/images/webapp/images/jquery/plugins/flot/jquery.colorhelpers.js?rev=991209&view=auto ============================================================================== --- ofbiz/branches/jquery/framework/images/webapp/images/jquery/plugins/flot/jquery.colorhelpers.js (added) +++ ofbiz/branches/jquery/framework/images/webapp/images/jquery/plugins/flot/jquery.colorhelpers.js Tue Aug 31 14:44:23 2010 @@ -0,0 +1,174 @@ +/* Plugin for jQuery for working with colors. + * + * Version 1.0. + * + * Inspiration from jQuery color animation plugin by John Resig. + * + * Released under the MIT license by Ole Laursen, October 2009. + * + * Examples: + * + * $.color.parse("#fff").scale('rgb', 0.25).add('a', -0.5).toString() + * var c = $.color.extract($("#mydiv"), 'background-color'); + * console.log(c.r, c.g, c.b, c.a); + * $.color.make(100, 50, 25, 0.4).toString() // returns "rgba(100,50,25,0.4)" + * + * Note that .scale() and .add() work in-place instead of returning + * new objects. + */ + +(function() { + jQuery.color = {}; + + // construct color object with some convenient chainable helpers + jQuery.color.make = function (r, g, b, a) { + var o = {}; + o.r = r || 0; + o.g = g || 0; + o.b = b || 0; + o.a = a != null ? a : 1; + + o.add = function (c, d) { + for (var i = 0; i < c.length; ++i) + o[c.charAt(i)] += d; + return o.normalize(); + }; + + o.scale = function (c, f) { + for (var i = 0; i < c.length; ++i) + o[c.charAt(i)] *= f; + return o.normalize(); + }; + + o.toString = function () { + if (o.a >= 1.0) { + return "rgb("+[o.r, o.g, o.b].join(",")+")"; + } else { + return "rgba("+[o.r, o.g, o.b, o.a].join(",")+")"; + } + }; + + o.normalize = function () { + function clamp(min, value, max) { + return value < min ? min: (value > max ? max: value); + } + + o.r = clamp(0, parseInt(o.r), 255); + o.g = clamp(0, parseInt(o.g), 255); + o.b = clamp(0, parseInt(o.b), 255); + o.a = clamp(0, o.a, 1); + return o; + }; + + o.clone = function () { + return jQuery.color.make(o.r, o.b, o.g, o.a); + }; + + return o.normalize(); + } + + // extract CSS color property from element, going up in the DOM + // if it's "transparent" + jQuery.color.extract = function (elem, css) { + var c; + do { + c = elem.css(css).toLowerCase(); + // keep going until we find an element that has color, or + // we hit the body + if (c != '' && c != 'transparent') + break; + elem = elem.parent(); + } while (!jQuery.nodeName(elem.get(0), "body")); + + // catch Safari's way of signalling transparent + if (c == "rgba(0, 0, 0, 0)") + c = "transparent"; + + return jQuery.color.parse(c); + } + + // parse CSS color string (like "rgb(10, 32, 43)" or "#fff"), + // returns color object + jQuery.color.parse = function (str) { + var res, m = jQuery.color.make; + + // Look for rgb(num,num,num) + if (res = /rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(str)) + return m(parseInt(res[1], 10), parseInt(res[2], 10), parseInt(res[3], 10)); + + // Look for rgba(num,num,num,num) + if (res = /rgba\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str)) + return m(parseInt(res[1], 10), parseInt(res[2], 10), parseInt(res[3], 10), parseFloat(res[4])); + + // Look for rgb(num%,num%,num%) + if (res = /rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(str)) + return m(parseFloat(res[1])*2.55, parseFloat(res[2])*2.55, parseFloat(res[3])*2.55); + + // Look for rgba(num%,num%,num%,num) + if (res = /rgba\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str)) + return m(parseFloat(res[1])*2.55, parseFloat(res[2])*2.55, parseFloat(res[3])*2.55, parseFloat(res[4])); + + // Look for #a0b1c2 + if (res = /#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(str)) + return m(parseInt(res[1], 16), parseInt(res[2], 16), parseInt(res[3], 16)); + + // Look for #fff + if (res = /#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(str)) + return m(parseInt(res[1]+res[1], 16), parseInt(res[2]+res[2], 16), parseInt(res[3]+res[3], 16)); + + // Otherwise, we're most likely dealing with a named color + var name = jQuery.trim(str).toLowerCase(); + if (name == "transparent") + return m(255, 255, 255, 0); + else { + res = lookupColors[name]; + return m(res[0], res[1], res[2]); + } + } + + var lookupColors = { + aqua:[0,255,255], + azure:[240,255,255], + beige:[245,245,220], + black:[0,0,0], + blue:[0,0,255], + brown:[165,42,42], + cyan:[0,255,255], + darkblue:[0,0,139], + darkcyan:[0,139,139], + darkgrey:[169,169,169], + darkgreen:[0,100,0], + darkkhaki:[189,183,107], + darkmagenta:[139,0,139], + darkolivegreen:[85,107,47], + darkorange:[255,140,0], + darkorchid:[153,50,204], + darkred:[139,0,0], + darksalmon:[233,150,122], + darkviolet:[148,0,211], + fuchsia:[255,0,255], + gold:[255,215,0], + green:[0,128,0], + indigo:[75,0,130], + khaki:[240,230,140], + lightblue:[173,216,230], + lightcyan:[224,255,255], + lightgreen:[144,238,144], + lightgrey:[211,211,211], + lightpink:[255,182,193], + lightyellow:[255,255,224], + lime:[0,255,0], + magenta:[255,0,255], + maroon:[128,0,0], + navy:[0,0,128], + olive:[128,128,0], + orange:[255,165,0], + pink:[255,192,203], + purple:[128,0,128], + violet:[128,0,128], + red:[255,0,0], + silver:[192,192,192], + white:[255,255,255], + yellow:[255,255,0] + }; +})(); Propchange: ofbiz/branches/jquery/framework/images/webapp/images/jquery/plugins/flot/jquery.colorhelpers.js ------------------------------------------------------------------------------ svn:eol-style = native Propchange: ofbiz/branches/jquery/framework/images/webapp/images/jquery/plugins/flot/jquery.colorhelpers.js ------------------------------------------------------------------------------ svn:keywords = Date Rev Author URL Id Propchange: ofbiz/branches/jquery/framework/images/webapp/images/jquery/plugins/flot/jquery.colorhelpers.js ------------------------------------------------------------------------------ svn:mime-type = text/plain Added: ofbiz/branches/jquery/framework/images/webapp/images/jquery/plugins/flot/jquery.flot.crosshair.js URL: http://svn.apache.org/viewvc/ofbiz/branches/jquery/framework/images/webapp/images/jquery/plugins/flot/jquery.flot.crosshair.js?rev=991209&view=auto ============================================================================== --- ofbiz/branches/jquery/framework/images/webapp/images/jquery/plugins/flot/jquery.flot.crosshair.js (added) +++ ofbiz/branches/jquery/framework/images/webapp/images/jquery/plugins/flot/jquery.flot.crosshair.js Tue Aug 31 14:44:23 2010 @@ -0,0 +1,159 @@ +/* +Flot plugin for showing crosshairs, thin lines, when the mouse hovers +over the plot. + + crosshair: { + mode: null or "x" or "y" or "xy" + color: color + lineWidth: number + } + +Set the mode to one of "x", "y" or "xy". The "x" mode enables a +vertical crosshair that lets you trace the values on the x axis, "y" +enables a horizontal crosshair and "xy" enables them both. "color" is +the color of the crosshair (default is "rgba(170, 0, 0, 0.80)"), +"lineWidth" is the width of the drawn lines (default is 1). + +The plugin also adds four public methods: + + - setCrosshair(pos) + + Set the position of the crosshair. Note that this is cleared if + the user moves the mouse. "pos" is in coordinates of the plot and + should be on the form { x: xpos, y: ypos } (you can use x2/x3/... + if you're using multiple axes), which is coincidentally the same + format as what you get from a "plothover" event. If "pos" is null, + the crosshair is cleared. + + - clearCrosshair() + + Clear the crosshair. + + - lockCrosshair(pos) + + Cause the crosshair to lock to the current location, no longer + updating if the user moves the mouse. Optionally supply a position + (passed on to setCrosshair()) to move it to. + + Example usage: + var myFlot = $.plot( $("#graph"), ..., { crosshair: { mode: "x" } } }; + $("#graph").bind("plothover", function (evt, position, item) { + if (item) { + // Lock the crosshair to the data point being hovered + myFlot.lockCrosshair({ x: item.datapoint[0], y: item.datapoint[1] }); + } + else { + // Return normal crosshair operation + myFlot.unlockCrosshair(); + } + }); + + - unlockCrosshair() + + Free the crosshair to move again after locking it. +*/ + +(function ($) { + var options = { + crosshair: { + mode: null, // one of null, "x", "y" or "xy", + color: "rgba(170, 0, 0, 0.80)", + lineWidth: 1 + } + }; + + function init(plot) { + // position of crosshair in pixels + var crosshair = { x: -1, y: -1, locked: false }; + + plot.setCrosshair = function setCrosshair(pos) { + if (!pos) + crosshair.x = -1; + else { + var o = plot.p2c(pos); + crosshair.x = Math.max(0, Math.min(o.left, plot.width())); + crosshair.y = Math.max(0, Math.min(o.top, plot.height())); + } + + plot.triggerRedrawOverlay(); + }; + + plot.clearCrosshair = plot.setCrosshair; // passes null for pos + + plot.lockCrosshair = function lockCrosshair(pos) { + if (pos) + plot.setCrosshair(pos); + crosshair.locked = true; + } + + plot.unlockCrosshair = function unlockCrosshair() { + crosshair.locked = false; + } + + plot.hooks.bindEvents.push(function (plot, eventHolder) { + if (!plot.getOptions().crosshair.mode) + return; + + eventHolder.mouseout(function () { + if (crosshair.locked) + return; + + if (crosshair.x != -1) { + crosshair.x = -1; + plot.triggerRedrawOverlay(); + } + }); + + eventHolder.mousemove(function (e) { + if (crosshair.locked) + return; + + if (plot.getSelection && plot.getSelection()) { + crosshair.x = -1; // hide the crosshair while selecting + return; + } + + var offset = plot.offset(); + crosshair.x = Math.max(0, Math.min(e.pageX - offset.left, plot.width())); + crosshair.y = Math.max(0, Math.min(e.pageY - offset.top, plot.height())); + plot.triggerRedrawOverlay(); + }); + }); + + plot.hooks.drawOverlay.push(function (plot, ctx) { + var c = plot.getOptions().crosshair; + if (!c.mode) + return; + + var plotOffset = plot.getPlotOffset(); + + ctx.save(); + ctx.translate(plotOffset.left, plotOffset.top); + + if (crosshair.x != -1) { + ctx.strokeStyle = c.color; + ctx.lineWidth = c.lineWidth; + ctx.lineJoin = "round"; + + ctx.beginPath(); + if (c.mode.indexOf("x") != -1) { + ctx.moveTo(crosshair.x, 0); + ctx.lineTo(crosshair.x, plot.height()); + } + if (c.mode.indexOf("y") != -1) { + ctx.moveTo(0, crosshair.y); + ctx.lineTo(plot.width(), crosshair.y); + } + ctx.stroke(); + } + ctx.restore(); + }); + } + + $.plot.plugins.push({ + init: init, + options: options, + name: 'crosshair', + version: '1.0' + }); +})(jQuery); Propchange: ofbiz/branches/jquery/framework/images/webapp/images/jquery/plugins/flot/jquery.flot.crosshair.js ------------------------------------------------------------------------------ svn:eol-style = native Propchange: ofbiz/branches/jquery/framework/images/webapp/images/jquery/plugins/flot/jquery.flot.crosshair.js ------------------------------------------------------------------------------ svn:keywords = Date Rev Author URL Id Propchange: ofbiz/branches/jquery/framework/images/webapp/images/jquery/plugins/flot/jquery.flot.crosshair.js ------------------------------------------------------------------------------ svn:mime-type = text/plain Added: ofbiz/branches/jquery/framework/images/webapp/images/jquery/plugins/flot/jquery.flot.fillbetween.js URL: http://svn.apache.org/viewvc/ofbiz/branches/jquery/framework/images/webapp/images/jquery/plugins/flot/jquery.flot.fillbetween.js?rev=991209&view=auto ============================================================================== --- ofbiz/branches/jquery/framework/images/webapp/images/jquery/plugins/flot/jquery.flot.fillbetween.js (added) +++ ofbiz/branches/jquery/framework/images/webapp/images/jquery/plugins/flot/jquery.flot.fillbetween.js Tue Aug 31 14:44:23 2010 @@ -0,0 +1,183 @@ +/* +Flot plugin for computing bottoms for filled line and bar charts. + +The case: you've got two series that you want to fill the area +between. In Flot terms, you need to use one as the fill bottom of the +other. You can specify the bottom of each data point as the third +coordinate manually, or you can use this plugin to compute it for you. + +In order to name the other series, you need to give it an id, like this + + var dataset = [ + { data: [ ... ], id: "foo" } , // use default bottom + { data: [ ... ], fillBetween: "foo" }, // use first dataset as bottom + ]; + + $.plot($("#placeholder"), dataset, { line: { show: true, fill: true }}); + +As a convenience, if the id given is a number that doesn't appear as +an id in the series, it is interpreted as the index in the array +instead (so fillBetween: 0 can also mean the first series). + +Internally, the plugin modifies the datapoints in each series. For +line series, extra data points might be inserted through +interpolation. Note that at points where the bottom line is not +defined (due to a null point or start/end of line), the current line +will show a gap too. The algorithm comes from the jquery.flot.stack.js +plugin, possibly some code could be shared. +*/ + +(function ($) { + var options = { + series: { fillBetween: null } // or number + }; + + function init(plot) { + function findBottomSeries(s, allseries) { + var i; + for (i = 0; i < allseries.length; ++i) { + if (allseries[i].id == s.fillBetween) + return allseries[i]; + } + + if (typeof s.fillBetween == "number") { + i = s.fillBetween; + + if (i < 0 || i >= allseries.length) + return null; + + return allseries[i]; + } + + return null; + } + + function computeFillBottoms(plot, s, datapoints) { + if (s.fillBetween == null) + return; + + var other = findBottomSeries(s, plot.getData()); + if (!other) + return; + + var ps = datapoints.pointsize, + points = datapoints.points, + otherps = other.datapoints.pointsize, + otherpoints = other.datapoints.points, + newpoints = [], + px, py, intery, qx, qy, bottom, + withlines = s.lines.show, + withbottom = ps > 2 && datapoints.format[2].y, + withsteps = withlines && s.lines.steps, + fromgap = true, + i = 0, j = 0, l; + + while (true) { + if (i >= points.length) + break; + + l = newpoints.length; + + if (points[i] == null) { + // copy gaps + for (m = 0; m < ps; ++m) + newpoints.push(points[i + m]); + i += ps; + } + else if (j >= otherpoints.length) { + // for lines, we can't use the rest of the points + if (!withlines) { + for (m = 0; m < ps; ++m) + newpoints.push(points[i + m]); + } + i += ps; + } + else if (otherpoints[j] == null) { + // oops, got a gap + for (m = 0; m < ps; ++m) + newpoints.push(null); + fromgap = true; + j += otherps; + } + else { + // cases where we actually got two points + px = points[i]; + py = points[i + 1]; + qx = otherpoints[j]; + qy = otherpoints[j + 1]; + bottom = 0; + + if (px == qx) { + for (m = 0; m < ps; ++m) + newpoints.push(points[i + m]); + + //newpoints[l + 1] += qy; + bottom = qy; + + i += ps; + j += otherps; + } + else if (px > qx) { + // we got past point below, might need to + // insert interpolated extra point + if (withlines && i > 0 && points[i - ps] != null) { + intery = py + (points[i - ps + 1] - py) * (qx - px) / (points[i - ps] - px); + newpoints.push(qx); + newpoints.push(intery) + for (m = 2; m < ps; ++m) + newpoints.push(points[i + m]); + bottom = qy; + } + + j += otherps; + } + else { // px < qx + if (fromgap && withlines) { + // if we come from a gap, we just skip this point + i += ps; + continue; + } + + for (m = 0; m < ps; ++m) + newpoints.push(points[i + m]); + + // we might be able to interpolate a point below, + // this can give us a better y + if (withlines && j > 0 && otherpoints[j - otherps] != null) + bottom = qy + (otherpoints[j - otherps + 1] - qy) * (px - qx) / (otherpoints[j - otherps] - qx); + + //newpoints[l + 1] += bottom; + + i += ps; + } + + fromgap = false; + + if (l != newpoints.length && withbottom) + newpoints[l + 2] = bottom; + } + + // maintain the line steps invariant + if (withsteps && l != newpoints.length && l > 0 + && newpoints[l] != null + && newpoints[l] != newpoints[l - ps] + && newpoints[l + 1] != newpoints[l - ps + 1]) { + for (m = 0; m < ps; ++m) + newpoints[l + ps + m] = newpoints[l + m]; + newpoints[l + 1] = newpoints[l - ps + 1]; + } + } + + datapoints.points = newpoints; + } + + plot.hooks.processDatapoints.push(computeFillBottoms); + } + + $.plot.plugins.push({ + init: init, + options: options, + name: 'fillbetween', + version: '1.0' + }); +})(jQuery); Propchange: ofbiz/branches/jquery/framework/images/webapp/images/jquery/plugins/flot/jquery.flot.fillbetween.js ------------------------------------------------------------------------------ svn:eol-style = native Propchange: ofbiz/branches/jquery/framework/images/webapp/images/jquery/plugins/flot/jquery.flot.fillbetween.js ------------------------------------------------------------------------------ svn:keywords = Date Rev Author URL Id Propchange: ofbiz/branches/jquery/framework/images/webapp/images/jquery/plugins/flot/jquery.flot.fillbetween.js ------------------------------------------------------------------------------ svn:mime-type = text/plain |
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